Sector* parent = Sector::current();
if (!parent) return;
for (Sector::GameObjects::iterator i = parent->gameobjects.begin(); i != parent->gameobjects.end(); i++) {
Sector* parent = Sector::current();
if (!parent) return;
for (Sector::GameObjects::iterator i = parent->gameobjects.begin(); i != parent->gameobjects.end(); i++) {