LiveFire::LiveFire(const Reader& reader) :
WalkingBadguy(reader, "images/creatures/livefire/livefire.sprite", "left", "right"),
lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-medium.sprite")),
state(STATE_WALKING)
{
LiveFire::LiveFire(const Reader& reader) :
WalkingBadguy(reader, "images/creatures/livefire/livefire.sprite", "left", "right"),
lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-medium.sprite")),
state(STATE_WALKING)
{