/** * This script gets loaded into the squirrel root vm in supertux. So functions * and variables you define here can be used in all threads */ //Create Level table Level <- { finish=Level_finish, spawn=Level_spawn, flip_vertically=Level_flip_vertically, toggle_pause=Level_toggle_pause, edit=Level_edit }; function end_level() { play_music("music/leveldone.ogg"); Tux.deactivate(); wait(6); Effect.fade_out(2); wait(2); Level.finish(true); } function levelflip() { Effect.fade_out(1); wait(1); Level.flip_vertically(); Effect.fade_in(1); } function println(val) { print(val); print("\n"); } if(! ("state" in this)) state <- {};