(camera-config ; Note that most coordinates are given as fractions of SCREEN_WIDTH ; and SCREEN_HEIGHT, so .5 in -x and -y means in the middle of the screen ; 0.3 in x and .66 in y means in left 1/3rd of the screen at the upper 2/3rd ; (which is the lower 1/3rd) of the screen... ; 0 = No, 1 = Fix, 2 = Mario/Yoshi, 3 = Kirby, 4 = Super Metroid like (xmode 4) ; 0 = No, 1 = Fix, 2 = Mario/Yoshi, 3 = Kirby, 4 = Super Metroid like (ymode 3) ; Specify the size of the midle rect of kirby camera mode (kirby-rectsize-x 0.2) (kirby-rectsize-y 0.34) ; Specify where to keep tux in fixed camera mode (target-x 0.5) (target-y 0.5) ; Speed is limited to these for the Yoshi cam (max-speed-x 100) (max-speed-y 100) ; Used in YI camera to adjust to max_speed relatively to player speed (dynamic-max-speed-x 1.0) ; Make sure tux never leaves the clamp area on screen (works for all ; cameras, can be disabled by setting it to 0) (clamp-x 0.1666) (clamp-y 0.3) ; Keep tux here when he runs in YI mode (edge-x 0.4) ; If YI camera is in no-scrollmode it will go to scrollmode again if tux ; reaches this part of the screen, make sure this value is bigger than edge-x ; to avoid sudden camera stops ; Set to <= 0 to deactivate nonscroll mode ;(sensitive-x 0.35) (sensitive-x -1) (dynamic-speed-sm 0.8) (dirchange-time 0.2) )