3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
5 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
31 #include "worldmap.hpp"
33 #include "gettext.hpp"
35 #include "mainloop.hpp"
36 #include "shrinkfade.hpp"
37 #include "video/surface.hpp"
38 #include "video/drawing_context.hpp"
39 #include "sprite/sprite_manager.hpp"
40 #include "audio/sound_manager.hpp"
41 #include "lisp/parser.hpp"
42 #include "lisp/lisp.hpp"
43 #include "lisp/list_iterator.hpp"
44 #include "lisp/writer.hpp"
45 #include "game_session.hpp"
47 #include "worldmap.hpp"
48 #include "resources.hpp"
51 #include "player_status.hpp"
52 #include "textscroller.hpp"
54 #include "spawn_point.hpp"
55 #include "file_system.hpp"
56 #include "gui/menu.hpp"
57 #include "gui/mousecursor.hpp"
58 #include "control/joystickkeyboardcontroller.hpp"
59 #include "object/background.hpp"
60 #include "object/tilemap.hpp"
61 #include "options_menu.hpp"
62 #include "scripting/squirrel_error.hpp"
63 #include "scripting/squirrel_util.hpp"
64 #include "worldmap/level.hpp"
65 #include "worldmap/special_tile.hpp"
66 #include "worldmap/tux.hpp"
67 #include "worldmap/sprite_change.hpp"
69 namespace WorldMapNS {
71 enum WorldMapMenuIDs {
76 WorldMap* WorldMap::current_ = NULL;
78 Direction reverse_dir(Direction direction)
97 direction_to_string(Direction direction)
115 string_to_direction(const std::string& directory)
117 if (directory == "west")
119 else if (directory == "east")
121 else if (directory == "north")
123 else if (directory == "south")
129 //---------------------------------------------------------------------------
131 WorldMap::WorldMap(const std::string& filename)
134 tile_manager.reset(new TileManager("images/worldmap.strf"));
140 music = "music/salcon.ogg";
144 worldmap_menu.reset(new Menu());
145 worldmap_menu->add_label(_("Pause"));
146 worldmap_menu->add_hl();
147 worldmap_menu->add_entry(MNID_RETURNWORLDMAP, _("Continue"));
148 worldmap_menu->add_submenu(_("Options"), get_options_menu());
149 worldmap_menu->add_hl();
150 worldmap_menu->add_entry(MNID_QUITWORLDMAP, _("Quit World"));
154 // create a new squirrel table for the worldmap
155 using namespace Scripting;
157 sq_collectgarbage(global_vm);
158 sq_newtable(global_vm);
159 sq_pushroottable(global_vm);
160 if(SQ_FAILED(sq_setdelegate(global_vm, -2)))
161 throw Scripting::SquirrelError(global_vm, "Couldn't set worldmap_table delegate");
163 sq_resetobject(&worldmap_table);
164 if(SQ_FAILED(sq_getstackobj(global_vm, -1, &worldmap_table)))
165 throw Scripting::SquirrelError(global_vm, "Couldn't get table from stack");
167 sq_addref(global_vm, &worldmap_table);
168 sq_pop(global_vm, 1);
171 WorldMap::~WorldMap()
173 using namespace Scripting;
175 for(ScriptList::iterator i = scripts.begin();
176 i != scripts.end(); ++i) {
177 HSQOBJECT& object = *i;
178 sq_release(global_vm, &object);
180 sq_release(global_vm, &worldmap_table);
182 sq_collectgarbage(global_vm);
187 for(GameObjects::iterator i = game_objects.begin();
188 i != game_objects.end(); ++i) {
189 GameObject* object = *i;
193 for(SpawnPoints::iterator i = spawn_points.begin();
194 i != spawn_points.end(); ++i) {
200 WorldMap::add_object(GameObject* object)
202 TileMap* tilemap = dynamic_cast<TileMap*> (object);
203 if(tilemap != 0 && tilemap->is_solid()) {
208 game_objects.push_back(object);
212 WorldMap::load(const std::string& filename)
214 map_filename = filename;
215 levels_path = FileSystem::dirname(map_filename);
219 std::auto_ptr<lisp::Lisp> root (parser.parse(map_filename));
221 const lisp::Lisp* lisp = root->get_lisp("supertux-level");
223 throw std::runtime_error("file isn't a supertux-level file.");
225 lisp->get("name", name);
227 const lisp::Lisp* sector = lisp->get_lisp("sector");
229 throw std::runtime_error("No sector sepcified in worldmap file.");
231 lisp::ListIterator iter(sector);
233 if(iter.item() == "tilemap") {
234 add_object(new TileMap(*(iter.lisp()), tile_manager.get()));
235 } else if(iter.item() == "background") {
236 add_object(new Background(*(iter.lisp())));
237 } else if(iter.item() == "music") {
238 iter.value()->get(music);
239 } else if(iter.item() == "init-script") {
240 iter.value()->get(init_script);
241 } else if(iter.item() == "worldmap-spawnpoint") {
242 SpawnPoint* sp = new SpawnPoint(iter.lisp());
243 spawn_points.push_back(sp);
244 } else if(iter.item() == "level") {
245 LevelTile* level = new LevelTile(levels_path, iter.lisp());
246 levels.push_back(level);
248 } else if(iter.item() == "special-tile") {
249 SpecialTile* special_tile = new SpecialTile(iter.lisp());
250 special_tiles.push_back(special_tile);
251 add_object(special_tile);
252 } else if(iter.item() == "sprite-change") {
253 SpriteChange* sprite_change = new SpriteChange(iter.lisp());
254 sprite_changes.push_back(sprite_change);
255 add_object(sprite_change);
256 } else if(iter.item() == "name") {
259 log_warning << "Unknown token '" << iter.item() << "' in worldmap" << std::endl;
263 throw std::runtime_error("No solid tilemap specified");
265 // search for main spawnpoint
266 for(SpawnPoints::iterator i = spawn_points.begin();
267 i != spawn_points.end(); ++i) {
269 if(sp->name == "main") {
271 tux->set_tile_pos(p);
276 } catch(std::exception& e) {
277 std::stringstream msg;
278 msg << "Problem when parsing worldmap '" << map_filename << "': " <<
280 throw std::runtime_error(msg.str());
285 WorldMap::get_level_title(LevelTile& level)
287 /** get special_tile's title */
288 level.title = "<no title>";
292 std::auto_ptr<lisp::Lisp> root (parser.parse(levels_path + level.name));
294 const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
298 level_lisp->get("name", level.title);
299 } catch(std::exception& e) {
300 log_warning << "Problem when reading leveltitle: " << e.what() << std::endl;
305 void WorldMap::calculate_total_stats()
308 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
309 LevelTile* level = *i;
311 total_stats += level->statistics;
317 WorldMap::on_escape_press()
319 // Show or hide the menu
320 if(!Menu::current()) {
321 Menu::set_current(worldmap_menu.get());
322 tux->set_direction(D_NONE); // stop tux movement when menu is called
324 Menu::set_current(NULL);
329 WorldMap::get_next_tile(Vector pos, Direction direction)
351 WorldMap::path_ok(Direction direction, const Vector& old_pos, Vector* new_pos)
353 *new_pos = get_next_tile(old_pos, direction);
355 if (!(new_pos->x >= 0 && new_pos->x < solids->get_width()
356 && new_pos->y >= 0 && new_pos->y < solids->get_height()))
357 { // New position is outsite the tilemap
361 { // Check if the tile allows us to go to new_pos
365 return (at(old_pos)->getData() & Tile::WORLDMAP_WEST
366 && at(*new_pos)->getData() & Tile::WORLDMAP_EAST);
369 return (at(old_pos)->getData() & Tile::WORLDMAP_EAST
370 && at(*new_pos)->getData() & Tile::WORLDMAP_WEST);
373 return (at(old_pos)->getData() & Tile::WORLDMAP_NORTH
374 && at(*new_pos)->getData() & Tile::WORLDMAP_SOUTH);
377 return (at(old_pos)->getData() & Tile::WORLDMAP_SOUTH
378 && at(*new_pos)->getData() & Tile::WORLDMAP_NORTH);
381 assert(!"path_ok() can't walk if direction is NONE");
388 WorldMap::finished_level(Level* gamelevel)
390 // TODO use Level* parameter here?
391 LevelTile* level = at_level();
393 bool old_level_state = level->solved;
394 level->solved = true;
395 level->sprite->set_action("solved");
397 // deal with statistics
398 level->statistics.merge(gamelevel->stats);
399 calculate_total_stats();
402 if(World::current() != NULL)
403 World::current()->save_state();
405 if (old_level_state != level->solved && level->auto_path) {
406 // Try to detect the next direction to which we should walk
407 // FIXME: Mostly a hack
408 Direction dir = D_NONE;
410 const Tile* tile = at(tux->get_tile_pos());
412 // first, test for crossroads
413 if (tile->getData() & Tile::WORLDMAP_CNSE || tile->getData() && Tile::WORLDMAP_CNSW
414 || tile->getData() & Tile::WORLDMAP_CNEW || tile->getData() && Tile::WORLDMAP_CSEW
415 || tile->getData() & Tile::WORLDMAP_CNSEW)
417 else if (tile->getData() & Tile::WORLDMAP_NORTH
418 && tux->back_direction != D_NORTH)
420 else if (tile->getData() & Tile::WORLDMAP_SOUTH
421 && tux->back_direction != D_SOUTH)
423 else if (tile->getData() & Tile::WORLDMAP_EAST
424 && tux->back_direction != D_EAST)
426 else if (tile->getData() & Tile::WORLDMAP_WEST
427 && tux->back_direction != D_WEST)
431 tux->set_direction(dir);
435 if (level->extro_script != "") {
437 std::istringstream in(level->extro_script);
438 run_script(in, "worldmap:extro_script");
439 } catch(std::exception& e) {
440 log_fatal << "Couldn't run level-extro-script: " << e.what() << std::endl;
446 WorldMap::update(float delta)
448 Menu* menu = Menu::current();
452 if(menu == worldmap_menu.get()) {
453 switch (worldmap_menu->check())
455 case MNID_RETURNWORLDMAP: // Return to game
456 Menu::set_current(0);
458 case MNID_QUITWORLDMAP: // Quit Worldmap
459 main_loop->exit_screen();
467 // update GameObjects
468 for(size_t i = 0; i < game_objects.size(); ++i) {
469 GameObject* object = game_objects[i];
470 object->update(delta);
473 // remove old GameObjects
474 for(GameObjects::iterator i = game_objects.begin();
475 i != game_objects.end(); ) {
476 GameObject* object = *i;
477 if(!object->is_valid()) {
479 i = game_objects.erase(i);
486 Vector tux_pos = tux->get_pos();
487 camera_offset.x = tux_pos.x - SCREEN_WIDTH/2;
488 camera_offset.y = tux_pos.y - SCREEN_HEIGHT/2;
490 if (camera_offset.x < 0)
492 if (camera_offset.y < 0)
495 if (camera_offset.x > solids->get_width()*32 - SCREEN_WIDTH)
496 camera_offset.x = solids->get_width()*32 - SCREEN_WIDTH;
497 if (camera_offset.y > solids->get_height()*32 - SCREEN_HEIGHT)
498 camera_offset.y = solids->get_height()*32 - SCREEN_HEIGHT;
501 bool enter_level = false;
502 if(main_controller->pressed(Controller::ACTION)
503 || main_controller->pressed(Controller::JUMP)
504 || main_controller->pressed(Controller::MENU_SELECT))
506 if(main_controller->pressed(Controller::PAUSE_MENU))
509 if (enter_level && !tux->is_moving())
511 /* Check special tile action */
512 SpecialTile* special_tile = at_special_tile();
515 if (special_tile->teleport_dest != Vector(-1,-1))
517 // TODO: an animation, camera scrolling or a fading would be a nice touch
518 sound_manager->play("sounds/warp.wav");
519 tux->back_direction = D_NONE;
520 tux->set_tile_pos(special_tile->teleport_dest);
525 /* Check level action */
526 LevelTile* level = at_level();
528 log_warning << "No level to enter at: " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
532 if (level->pos == tux->get_tile_pos()) {
534 Vector shrinkpos = Vector(level->pos.x*32 + 16 - camera_offset.x,
535 level->pos.y*32 + 16 - camera_offset.y);
536 std::string levelfile = levels_path + level->name;
537 main_loop->push_screen(new GameSession(levelfile, &level->statistics),
538 new ShrinkFade(shrinkpos, 0.5));
539 } catch(std::exception& e) {
540 log_fatal << "Couldn't load level: " << e.what() << std::endl;
546 // tux->set_direction(input_direction);
551 WorldMap::at(Vector p)
553 return solids->get_tile((int) p.x, (int) p.y);
559 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
560 LevelTile* level = *i;
561 if (level->pos == tux->get_tile_pos())
569 WorldMap::at_special_tile()
571 for(SpecialTiles::iterator i = special_tiles.begin();
572 i != special_tiles.end(); ++i) {
573 SpecialTile* special_tile = *i;
574 if (special_tile->pos == tux->get_tile_pos())
582 WorldMap::at_sprite_change(const Vector& pos)
584 for(SpriteChanges::iterator i = sprite_changes.begin();
585 i != sprite_changes.end(); ++i) {
586 SpriteChange* sprite_change = *i;
587 if(sprite_change->pos == pos)
588 return sprite_change;
595 WorldMap::draw(DrawingContext& context)
597 context.push_transform();
598 context.set_translation(camera_offset);
600 for(GameObjects::iterator i = game_objects.begin();
601 i != game_objects.end(); ++i) {
602 GameObject* object = *i;
603 object->draw(context);
606 draw_status(context);
607 context.pop_transform();
611 WorldMap::draw_status(DrawingContext& context)
613 context.push_transform();
614 context.set_translation(Vector(0, 0));
616 player_status->draw(context);
618 if (!tux->is_moving()) {
619 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
620 LevelTile* level = *i;
622 if (level->pos == tux->get_tile_pos()) {
623 if(level->title == "")
624 get_level_title(*level);
626 context.draw_text(white_text, level->title,
627 Vector(SCREEN_WIDTH/2,
628 SCREEN_HEIGHT - white_text->get_height() - 30),
629 CENTER_ALLIGN, LAYER_FOREGROUND1);
631 // if level is solved, draw level picture behind stats
634 if (const Surface* picture = level->get_picture()) {
635 Vector pos = Vector(SCREEN_WIDTH - picture->get_width(), SCREEN_HEIGHT - picture->get_height());
636 context.push_transform();
637 context.set_alpha(0.5);
638 context.draw_surface(picture, pos, LAYER_FOREGROUND1-1);
639 context.pop_transform();
644 level->statistics.draw_worldmap_info(context);
649 for(SpecialTiles::iterator i = special_tiles.begin();
650 i != special_tiles.end(); ++i) {
651 SpecialTile* special_tile = *i;
653 if (special_tile->pos == tux->get_tile_pos()) {
654 /* Display an in-map message in the map, if any as been selected */
655 if(!special_tile->map_message.empty() && !special_tile->passive_message)
656 context.draw_text(gold_text, special_tile->map_message,
657 Vector(SCREEN_WIDTH/2,
658 SCREEN_HEIGHT - white_text->get_height() - 60),
659 CENTER_ALLIGN, LAYER_FOREGROUND1);
665 /* Display a passive message in the map, if needed */
666 if(passive_message_timer.started())
667 context.draw_text(gold_text, passive_message,
668 Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 60),
669 CENTER_ALLIGN, LAYER_FOREGROUND1);
671 context.pop_transform();
677 sound_manager->play_music(music);
678 Menu::set_current(NULL);
683 // register worldmap_table as worldmap in scripting
684 using namespace Scripting;
686 sq_pushroottable(global_vm);
687 sq_pushstring(global_vm, "worldmap", -1);
688 sq_pushobject(global_vm, worldmap_table);
689 if(SQ_FAILED(sq_createslot(global_vm, -3)))
690 throw SquirrelError(global_vm, "Couldn't set worldmap in roottable");
691 sq_pop(global_vm, 1);
693 if(init_script != "") {
694 std::istringstream in(init_script);
695 run_script(in, "WorldMap::init");
702 // remove worldmap_table from roottable
703 using namespace Scripting;
705 sq_pushroottable(global_vm);
706 sq_pushstring(global_vm, "worldmap", -1);
707 if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse)))
708 throw SquirrelError(global_vm, "Couldn't unset worldmap in roottable");
709 sq_pop(global_vm, 1);
712 static void store_float(HSQUIRRELVM vm, const char* name, float val)
714 sq_pushstring(vm, name, -1);
715 sq_pushfloat(vm, val);
716 if(SQ_FAILED(sq_createslot(vm, -3)))
717 throw Scripting::SquirrelError(vm, "Couldn't add float value to table");
721 static void store_int(HSQUIRRELVM vm, const char* name, int val)
723 sq_pushstring(vm, name, -1);
724 sq_pushinteger(vm, val);
725 if(SQ_FAILED(sq_createslot(vm, -3)))
726 throw Scripting::SquirrelError(vm, "Couldn't add float value to table");
730 static void store_string(HSQUIRRELVM vm, const char* name, const std::string& val)
732 sq_pushstring(vm, name, -1);
733 sq_pushstring(vm, val.c_str(), val.length());
734 if(SQ_FAILED(sq_createslot(vm, -3)))
735 throw Scripting::SquirrelError(vm, "Couldn't add float value to table");
738 static void store_bool(HSQUIRRELVM vm, const char* name, bool val)
740 sq_pushstring(vm, name, -1);
741 sq_pushbool(vm, val ? SQTrue : SQFalse);
742 if(SQ_FAILED(sq_createslot(vm, -3)))
743 throw Scripting::SquirrelError(vm, "Couldn't add float value to table");
746 static float read_float(HSQUIRRELVM vm, const char* name)
748 sq_pushstring(vm, name, -1);
749 if(SQ_FAILED(sq_get(vm, -2))) {
750 std::ostringstream msg;
751 msg << "Couldn't get float value for '" << name << "' from table";
752 throw Scripting::SquirrelError(vm, msg.str());
756 if(SQ_FAILED(sq_getfloat(vm, -1, &result))) {
757 std::ostringstream msg;
758 msg << "Couldn't get float value for '" << name << "' from table";
759 throw Scripting::SquirrelError(vm, msg.str());
766 static std::string read_string(HSQUIRRELVM vm, const char* name)
768 sq_pushstring(vm, name, -1);
769 if(SQ_FAILED(sq_get(vm, -2))) {
770 std::ostringstream msg;
771 msg << "Couldn't get string value for '" << name << "' from table";
772 throw Scripting::SquirrelError(vm, msg.str());
776 if(SQ_FAILED(sq_getstring(vm, -1, &result))) {
777 std::ostringstream msg;
778 msg << "Couldn't get string value for '" << name << "' from table";
779 throw Scripting::SquirrelError(vm, msg.str());
783 return std::string(result);
786 static bool read_bool(HSQUIRRELVM vm, const char* name)
788 sq_pushstring(vm, name, -1);
789 if(SQ_FAILED(sq_get(vm, -2))) {
790 std::ostringstream msg;
791 msg << "Couldn't get bool value for '" << name << "' from table";
792 throw Scripting::SquirrelError(vm, msg.str());
796 if(SQ_FAILED(sq_getbool(vm, -1, &result))) {
797 std::ostringstream msg;
798 msg << "Couldn't get bool value for '" << name << "' from table";
799 throw Scripting::SquirrelError(vm, msg.str());
803 return result == SQTrue;
807 WorldMap::save_state()
809 using namespace Scripting;
811 HSQUIRRELVM vm = global_vm;
812 int oldtop = sq_gettop(vm);
816 sq_pushroottable(vm);
817 sq_pushstring(vm, "state", -1);
818 if(SQ_FAILED(sq_get(vm, -2)))
819 throw Scripting::SquirrelError(vm, "Couldn't get state table");
821 // get or create worlds table
822 sq_pushstring(vm, "worlds", -1);
823 if(SQ_FAILED(sq_get(vm, -2))) {
824 sq_pushstring(vm, "worlds", -1);
826 if(SQ_FAILED(sq_createslot(vm, -3)))
827 throw Scripting::SquirrelError(vm, "Couldn't create state.worlds");
829 sq_pushstring(vm, "worlds", -1);
830 if(SQ_FAILED(sq_get(vm, -2)))
831 throw Scripting::SquirrelError(vm, "Couldn't create.get state.worlds");
834 sq_pushstring(vm, map_filename.c_str(), map_filename.length());
835 if(SQ_FAILED(sq_deleteslot(vm, -2, SQFalse)))
838 // construct new table for this worldmap
839 sq_pushstring(vm, map_filename.c_str(), map_filename.length());
843 sq_pushstring(vm, "tux", -1);
846 store_float(vm, "x", tux->get_tile_pos().x);
847 store_float(vm, "y", tux->get_tile_pos().y);
848 store_string(vm, "back", direction_to_string(tux->back_direction));
850 sq_createslot(vm, -3);
853 sq_pushstring(vm, "levels", -1);
856 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
857 LevelTile* level = *i;
860 sq_pushstring(vm, level->name.c_str(), -1);
863 store_bool(vm, "solved", true);
864 // TODO write statistics
865 // i->statistics.write(writer);
867 sq_createslot(vm, -3);
871 sq_createslot(vm, -3);
873 // push world into worlds table
874 sq_createslot(vm, -3);
875 } catch(std::exception& e) {
876 sq_settop(vm, oldtop);
879 sq_settop(vm, oldtop);
883 WorldMap::load_state()
885 using namespace Scripting;
887 HSQUIRRELVM vm = global_vm;
888 int oldtop = sq_gettop(vm);
892 sq_pushroottable(vm);
893 sq_pushstring(vm, "state", -1);
894 if(SQ_FAILED(sq_get(vm, -2)))
895 throw Scripting::SquirrelError(vm, "Couldn't get state table");
898 sq_pushstring(vm, "worlds", -1);
899 if(SQ_FAILED(sq_get(vm, -2)))
900 throw Scripting::SquirrelError(vm, "Couldn't get state.worlds");
902 // get table for our world
903 sq_pushstring(vm, map_filename.c_str(), map_filename.length());
904 if(SQ_FAILED(sq_get(vm, -2)))
905 throw Scripting::SquirrelError(vm, "Couldn't get state.world.mapfilename");
908 sq_pushstring(vm, "tux", -1);
909 if(SQ_FAILED(sq_get(vm, -2)))
910 throw Scripting::SquirrelError(vm, "Couldn't get tux");
913 p.x = read_float(vm, "x");
914 p.y = read_float(vm, "y");
915 std::string back_str = read_string(vm, "back");
916 tux->back_direction = string_to_direction(back_str);
917 tux->set_tile_pos(p);
922 sq_pushstring(vm, "levels", -1);
923 if(SQ_FAILED(sq_get(vm, -2)))
924 throw Scripting::SquirrelError(vm, "Couldn't get levels");
926 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
927 LevelTile* level = *i;
928 sq_pushstring(vm, level->name.c_str(), -1);
929 if(SQ_SUCCEEDED(sq_get(vm, -2))) {
930 level->solved = read_bool(vm, "solved");
931 level->sprite->set_action(level->solved ? "solved" : "default");
932 // i->statistics.parse(*level);
938 } catch(std::exception& e) {
939 log_debug << "Not loading worldmap state: " << e.what() << std::endl;
941 sq_settop(vm, oldtop);
945 WorldMap::level_count()
947 return levels.size();
951 WorldMap::solved_level_count()
954 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
955 LevelTile* level = *i;
965 WorldMap::run_script(std::istream& in, const std::string& sourcename)
967 using namespace Scripting;
969 // garbage collect thread list
970 for(ScriptList::iterator i = scripts.begin();
971 i != scripts.end(); ) {
972 HSQOBJECT& object = *i;
973 HSQUIRRELVM vm = object_to_vm(object);
975 if(sq_getvmstate(vm) != SQ_VMSTATE_SUSPENDED) {
976 sq_release(global_vm, &object);
977 i = scripts.erase(i);
984 HSQOBJECT object = create_thread(global_vm);
985 scripts.push_back(object);
987 HSQUIRRELVM vm = object_to_vm(object);
989 // set worldmap_table as roottable for the thread
990 sq_pushobject(vm, worldmap_table);
993 compile_and_run(vm, in, sourcename);
998 } // namespace WorldMapNS