2 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
22 #include "sprite/sprite.hpp"
23 #include "sprite/sprite_manager.hpp"
24 #include "util/file_system.hpp"
25 #include "util/log.hpp"
26 #include "util/reader.hpp"
27 #include "video/drawing_context.hpp"
28 #include "worldmap/level.hpp"
32 LevelTile::LevelTile(const std::string& basedir, const Reader& lisp) :
42 picture_cached(false),
45 lisp.get("name", name);
48 lisp.get("auto-play", auto_play);
50 std::string spritefile = "images/worldmap/common/leveldot.sprite";
51 lisp.get("sprite", spritefile);
52 sprite = sprite_manager->create(spritefile);
54 lisp.get("extro-script", extro_script);
56 if (!PHYSFS_exists((basedir + name).c_str()))
58 log_warning << "level file '" << name
59 << "' does not exist and will not be added to the worldmap" << std::endl;
64 LevelTile::~LevelTile()
70 LevelTile::draw(DrawingContext& context)
72 sprite->draw(context, pos*32 + Vector(16, 16), LAYER_OBJECTS - 1);
76 LevelTile::update(float )
80 } // namespace worldmap