Disabled the frame around the title screen
[supertux.git] / src / supertux / title_screen.cpp
1 //  SuperTux
2 //  Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
3 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 //
5 //  This program is free software: you can redistribute it and/or modify
6 //  it under the terms of the GNU General Public License as published by
7 //  the Free Software Foundation, either version 3 of the License, or
8 //  (at your option) any later version.
9 //
10 //  This program is distributed in the hope that it will be useful,
11 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
12 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 //  GNU General Public License for more details.
14 //
15 //  You should have received a copy of the GNU General Public License
16 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
17
18 #include "supertux/title_screen.hpp"
19
20 #include "audio/sound_manager.hpp"
21 #include "gui/menu_manager.hpp"
22 #include "lisp/parser.hpp"
23 #include "object/camera.hpp"
24 #include "object/player.hpp"
25 #include "supertux/fadeout.hpp"
26 #include "supertux/gameconfig.hpp"
27 #include "supertux/globals.hpp"
28 #include "supertux/screen_manager.hpp"
29 #include "supertux/menu/addon_menu.hpp"
30 #include "supertux/menu/contrib_world_menu.hpp"
31 #include "supertux/menu/contrib_menu.hpp"
32 #include "supertux/menu/main_menu.hpp"
33 #include "supertux/resources.hpp"
34 #include "supertux/sector.hpp"
35 #include "supertux/textscroller.hpp"
36 #include "supertux/world.hpp"
37 #include "util/file_system.hpp"
38 #include "util/gettext.hpp"
39 #include "util/reader.hpp"
40 #include "video/drawing_context.hpp"
41
42 #include <sstream>
43 #include <version.h>
44
45 TitleScreen::TitleScreen(PlayerStatus* player_status) :
46   main_menu(new MainMenu()),
47   frame(),
48   controller(),
49   titlesession()
50 {
51   controller.reset(new CodeController());
52   titlesession.reset(new GameSession("levels/misc/menu.stl", player_status));
53
54   Player* player = titlesession->get_current_sector()->player;
55   player->set_controller(controller.get());
56   player->set_speedlimit(230); //MAX_WALK_XM
57
58   frame = Surface::create("images/engine/menu/frame.png");
59 }
60
61 std::string
62 TitleScreen::get_level_name(const std::string& filename)
63 {
64   try {
65     lisp::Parser parser;
66     const lisp::Lisp* root = parser.parse(filename);
67
68     const lisp::Lisp* level = root->get_lisp("supertux-level");
69     if(!level)
70       return "";
71
72     std::string name;
73     level->get("name", name);
74     return name;
75   } catch(std::exception& e) {
76     log_warning << "Problem getting name of '" << filename << "': "
77                 << e.what() << std::endl;
78     return "";
79   }
80 }
81
82 void
83 TitleScreen::make_tux_jump()
84 {
85   static bool jumpWasReleased = true;
86   Sector* sector  = titlesession->get_current_sector();
87   Player* tux = sector->player;
88
89   controller->update();
90   controller->press(Controller::RIGHT);
91
92   // Check if we should press the jump button
93   Rectf lookahead = tux->get_bbox();
94   lookahead.p2.x += 96;
95   bool pathBlocked = !sector->is_free_of_statics(lookahead);
96   if ((pathBlocked && jumpWasReleased) || !tux->on_ground()) {
97     controller->press(Controller::JUMP);
98     jumpWasReleased = false;
99   } else {
100     jumpWasReleased = true;
101   }
102
103   // Wrap around at the end of the level back to the beginning
104   if(sector->get_width() - 320 < tux->get_pos().x) {
105     sector->activate("main");
106     sector->camera->reset(tux->get_pos());
107   }
108 }
109
110 TitleScreen::~TitleScreen()
111 {
112 }
113
114 void
115 TitleScreen::setup()
116 {
117   Sector* sector = titlesession->get_current_sector();
118   if(Sector::current() != sector) {
119     sector->play_music(LEVEL_MUSIC);
120     sector->activate(sector->player->get_pos());
121   }
122
123   MenuManager::set_current(main_menu.get());
124 }
125
126 void
127 TitleScreen::leave()
128 {
129   Sector* sector = titlesession->get_current_sector();
130   sector->deactivate();
131   MenuManager::set_current(NULL);
132 }
133
134 void
135 TitleScreen::draw(DrawingContext& context)
136 {
137   Sector* sector  = titlesession->get_current_sector();
138   sector->draw(context);
139
140   // FIXME: Add something to scale the frame to the resolution of the screen
141   //context.draw_surface(frame, Vector(0,0),LAYER_FOREGROUND1);
142
143   context.draw_text(Resources::small_font, "SuperTux " PACKAGE_VERSION "\n",
144                     Vector(5, SCREEN_HEIGHT - 50), ALIGN_LEFT, LAYER_FOREGROUND1);
145   context.draw_text(Resources::small_font,
146                     _(
147                       "Copyright (c) 2003-2010 SuperTux Devel Team\n"
148                       "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
149                       "redistribute it under certain conditions; see the file COPYING for details.\n"
150                       ),
151                     Vector(5, SCREEN_HEIGHT - 50 + Resources::small_font->get_height() + 5),
152                     ALIGN_LEFT, LAYER_FOREGROUND1);
153 }
154
155 void
156 TitleScreen::update(float elapsed_time)
157 {
158   g_screen_manager->set_speed(0.6f);
159   Sector* sector  = titlesession->get_current_sector();
160   sector->update(elapsed_time);
161
162   make_tux_jump();
163
164   if (Menu* menu = MenuManager::current())
165   {
166     menu->check_menu();
167   }
168
169   // reopen menu if user closed it (so that the app doesn't close when user
170   // accidently hit ESC)
171   if(MenuManager::current() == 0 && g_screen_manager->has_no_pending_fadeout()) 
172   {
173     MenuManager::set_current(main_menu.get());
174   }
175 }
176
177 void
178 TitleScreen::start_game(World* world)
179 {
180   MenuManager::set_current(NULL);
181
182   std::string basename = world->get_basedir();
183   basename = basename.substr(0, basename.length()-1);
184   std::string worlddirname = FileSystem::basename(basename);
185   std::ostringstream stream;
186   stream << "profile" << g_config->profile << "/" << worlddirname << ".stsg";
187   std::string slotfile = stream.str();
188
189   try 
190   {
191     world->set_savegame_filename(slotfile);
192     world->run();
193   } 
194   catch(std::exception& e) 
195   {
196     log_fatal << "Couldn't start world: " << e.what() << std::endl;
197   }
198 }
199
200 /* EOF */