2 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
3 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "supertux/title_screen.hpp"
20 #include "audio/sound_manager.hpp"
21 #include "gui/menu_manager.hpp"
22 #include "lisp/parser.hpp"
23 #include "object/camera.hpp"
24 #include "object/player.hpp"
25 #include "supertux/fadeout.hpp"
26 #include "supertux/gameconfig.hpp"
27 #include "supertux/globals.hpp"
28 #include "supertux/screen_manager.hpp"
29 #include "supertux/menu/addon_menu.hpp"
30 #include "supertux/menu/contrib_world_menu.hpp"
31 #include "supertux/menu/contrib_menu.hpp"
32 #include "supertux/menu/main_menu.hpp"
33 #include "supertux/resources.hpp"
34 #include "supertux/sector.hpp"
35 #include "supertux/textscroller.hpp"
36 #include "supertux/world.hpp"
37 #include "util/file_system.hpp"
38 #include "util/gettext.hpp"
39 #include "util/reader.hpp"
40 #include "video/drawing_context.hpp"
42 TitleScreen::TitleScreen() :
54 controller.reset(new CodeController());
55 titlesession.reset(new GameSession("levels/misc/menu.stl"));
57 Player* player = titlesession->get_current_sector()->player;
58 player->set_controller(controller.get());
59 player->set_speedlimit(230); //MAX_WALK_XM
63 frame = std::auto_ptr<Surface>(new Surface("images/engine/menu/frame.png"));
67 TitleScreen::get_level_name(const std::string& filename)
71 const lisp::Lisp* root = parser.parse(filename);
73 const lisp::Lisp* level = root->get_lisp("supertux-level");
78 level->get("name", name);
80 } catch(std::exception& e) {
81 log_warning << "Problem getting name of '" << filename << "': "
82 << e.what() << std::endl;
88 TitleScreen::check_levels_contrib_menu()
90 current_world = contrib_menu->get_current_world();
94 if (!current_world->is_levelset)
100 contrib_world_menu.reset(new ContribWorldMenu(*current_world));
101 MenuManager::push_current(contrib_world_menu.get());
107 TitleScreen::make_tux_jump()
109 static bool jumpWasReleased = true;
110 Sector* sector = titlesession->get_current_sector();
111 Player* tux = sector->player;
113 controller->update();
114 controller->press(Controller::RIGHT);
116 // Check if we should press the jump button
117 Rect lookahead = tux->get_bbox();
118 lookahead.p2.x += 96;
119 bool pathBlocked = !sector->is_free_of_statics(lookahead);
120 if ((pathBlocked && jumpWasReleased) || !tux->on_ground()) {
121 controller->press(Controller::JUMP);
122 jumpWasReleased = false;
124 jumpWasReleased = true;
127 // Wrap around at the end of the level back to the beginning
128 if(sector->get_width() - 320 < tux->get_pos().x) {
129 sector->activate("main");
130 sector->camera->reset(tux->get_pos());
135 TitleScreen::generate_main_menu()
137 main_menu.reset(new MainMenu());
140 TitleScreen::~TitleScreen()
147 player_status->reset();
149 Sector* sector = titlesession->get_current_sector();
150 if(Sector::current() != sector) {
151 sector->play_music(LEVEL_MUSIC);
152 sector->activate(sector->player->get_pos());
155 MenuManager::set_current(main_menu.get());
161 Sector* sector = titlesession->get_current_sector();
162 sector->deactivate();
163 MenuManager::set_current(NULL);
167 TitleScreen::draw(DrawingContext& context)
169 Sector* sector = titlesession->get_current_sector();
170 sector->draw(context);
172 // FIXME: Add something to scale the frame to the resolution of the screen
173 context.draw_surface(frame.get(), Vector(0,0),LAYER_FOREGROUND1);
175 context.draw_text(Resources::small_font, "SuperTux " PACKAGE_VERSION "\n",
176 Vector(5, SCREEN_HEIGHT - 50), ALIGN_LEFT, LAYER_FOREGROUND1);
177 context.draw_text(Resources::small_font,
179 "Copyright (c) 2007 SuperTux Devel Team\n"
180 "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
181 "redistribute it under certain conditions; see the file COPYING for details.\n"
183 Vector(5, SCREEN_HEIGHT - 50 + Resources::small_font->get_height() + 5),
184 ALIGN_LEFT, LAYER_FOREGROUND1);
188 TitleScreen::update(float elapsed_time)
190 g_screen_manager->set_speed(0.6f);
191 Sector* sector = titlesession->get_current_sector();
192 sector->update(elapsed_time);
196 Menu* menu = MenuManager::current();
198 if(menu == main_menu.get()) {
199 switch (main_menu->check()) {
201 // Start Game, ie. goto the slots menu
202 if(main_world.get() == NULL) {
203 main_world.reset(new World());
204 main_world->load("levels/world1/info");
206 current_world = main_world.get();
210 case MNID_LEVELS_CONTRIB:
212 contrib_menu.reset(new ContribMenu());
213 MenuManager::push_current(contrib_menu.get());
218 addons_menu.reset(new AddonMenu());
219 MenuManager::push_current(addons_menu.get());
223 MenuManager::set_current(NULL);
224 g_screen_manager->push_screen(new TextScroller("credits.txt"),
228 case MNID_QUITMAINMENU:
229 g_screen_manager->quit(new FadeOut(0.25));
230 sound_manager->stop_music(0.25);
233 } else if(menu == contrib_menu.get()) {
234 check_levels_contrib_menu();
235 } else if(menu == addons_menu.get()) {
236 addons_menu->check_menu();
237 } else if (menu == contrib_world_menu.get()) {
238 contrib_world_menu->check_menu();
242 // reopen menu if user closed it (so that the app doesn't close when user
243 // accidently hit ESC)
244 if(MenuManager::current() == 0 && g_screen_manager->has_no_pending_fadeout()) {
245 generate_main_menu();
246 MenuManager::set_current(main_menu.get());
251 TitleScreen::start_game()
253 MenuManager::set_current(NULL);
254 std::string basename = current_world->get_basedir();
255 basename = basename.substr(0, basename.length()-1);
256 std::string worlddirname = FileSystem::basename(basename);
257 std::ostringstream stream;
258 stream << "profile" << g_config->profile << "/" << worlddirname << ".stsg";
259 std::string slotfile = stream.str();
262 current_world->set_savegame_filename(slotfile);
263 current_world->run();
264 } catch(std::exception& e) {
265 log_fatal << "Couldn't start world: " << e.what() << std::endl;