Removed old Menu::check_menu() and replaced it with Menu::menu_action()
[supertux.git] / src / supertux / menu / contrib_menu.cpp
1 //  SuperTux
2 //  Copyright (C) 2009 Ingo Ruhnke <grumbel@gmail.com>
3 //
4 //  This program is free software: you can redistribute it and/or modify
5 //  it under the terms of the GNU General Public License as published by
6 //  the Free Software Foundation, either version 3 of the License, or
7 //  (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16
17 #include "supertux/menu/contrib_menu.hpp"
18
19 #include <physfs.h>
20 #include <sstream>
21
22 #include "gui/menu_item.hpp"
23 #include "gui/menu_manager.hpp"
24 #include "supertux/game_manager.hpp"
25 #include "supertux/gameconfig.hpp"
26 #include "supertux/menu/contrib_levelset_menu.hpp"
27 #include "supertux/menu/menu_storage.hpp"
28 #include "supertux/title_screen.hpp"
29 #include "supertux/world.hpp"
30 #include "util/file_system.hpp"
31 #include "util/gettext.hpp"
32
33 ContribMenu::ContribMenu() :
34   m_contrib_worlds()
35 {
36   /** Generating contrib levels list by making use of Level Subset  */
37   std::vector<std::string> level_worlds;
38   char** files = PHYSFS_enumerateFiles("levels/");
39   for(const char* const* filename = files; *filename != 0; ++filename) {
40     std::string filepath = std::string("levels/") + *filename;
41     if(PHYSFS_isDirectory(filepath.c_str()))
42       level_worlds.push_back(filepath);
43   }
44   PHYSFS_freeList(files);
45
46   add_label(_("Contrib Levels"));
47   add_hl();
48
49   int i = 0;
50   for (std::vector<std::string>::const_iterator it = level_worlds.begin(); it != level_worlds.end(); ++it)
51   {
52     try
53     {
54       std::unique_ptr<World> world = World::load(*it);
55
56       if (!world->hide_from_contribs())
57       {
58         Savegame savegame(world->get_savegame_filename());
59         savegame.load();
60
61         if (world->is_levelset())
62         {
63           int level_count = 0;
64           int solved_count = 0;
65
66           const auto& state = savegame.get_levelset_state(world->get_basedir());
67           for(const auto& level_state : state.level_states)
68           {
69             if (level_state.solved)
70             {
71               solved_count += 1;
72             }
73             level_count += 1;
74           }
75
76           std::ostringstream title;
77           title << "[" << world->get_title() << "]";
78           if (level_count == 0)
79           {
80             title << " *NEW*";
81           }
82           else
83           {
84             title << " (" << solved_count << "/" << level_count << ")";
85           }
86           add_entry(i++, title.str());
87           m_contrib_worlds.push_back(std::move(world));
88         }
89         else if (world->is_worldmap())
90         {
91           int level_count = 0;
92           int solved_count = 0;
93
94           const auto& state = savegame.get_worldmap_state(world->get_worldmap_filename());
95           for(const auto& level_state : state.level_states)
96           {
97             if (level_state.solved)
98             {
99               solved_count += 1;
100             }
101             level_count += 1;
102           }
103
104           std::ostringstream title;
105           title << world->get_title();
106           if (level_count == 0)
107           {
108             title << " *NEW*";
109           }
110           else
111           {
112             title << " (" << solved_count << "/" << level_count << ")";
113           }
114           add_entry(i++, title.str());
115           m_contrib_worlds.push_back(std::move(world));
116         }
117         else
118         {
119           log_warning << "unknown World type" << std::endl;
120         }
121       }
122     }
123     catch(std::exception& e)
124     {
125       log_info << "Couldn't parse levelset info for '" << *it << "': " << e.what() << std::endl;
126     }
127   }
128
129   add_hl();
130   add_back(_("Back"));
131 }
132
133 ContribMenu::~ContribMenu()
134 {
135 }
136
137 void
138 ContribMenu::menu_action(MenuItem* item)
139 {
140   int index = item->id;
141   if (index != -1)
142   {
143     // reload the World so that we have something that we can safely
144     // std::move() around without wreaking the ContribMenu
145     std::unique_ptr<World> world = World::load(m_contrib_worlds[index]->get_basedir());
146     if (!world->is_levelset())
147     {
148       GameManager::current()->start_worldmap(std::move(world));
149     }
150     else
151     {
152       MenuManager::instance().push_menu(std::unique_ptr<Menu>(new ContribLevelsetMenu(std::move(world))));
153     }
154   }
155 }
156
157 /* EOF */