Merge branch 'feature/menu-cleanup'
[supertux.git] / src / supertux / game_session.cpp
1 //  SuperTux
2 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 //  This program is free software: you can redistribute it and/or modify
5 //  it under the terms of the GNU General Public License as published by
6 //  the Free Software Foundation, either version 3 of the License, or
7 //  (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16
17 #include "supertux/game_session.hpp"
18
19 #include <float.h>
20 #include <fstream>
21
22 #include "audio/sound_manager.hpp"
23 #include "control/input_manager.hpp"
24 #include "gui/menu.hpp"
25 #include "gui/menu_manager.hpp"
26 #include "math/random_generator.hpp"
27 #include "object/camera.hpp"
28 #include "object/endsequence_fireworks.hpp"
29 #include "object/endsequence_walkleft.hpp"
30 #include "object/endsequence_walkright.hpp"
31 #include "object/level_time.hpp"
32 #include "object/player.hpp"
33 #include "scripting/squirrel_util.hpp"
34 #include "supertux/gameconfig.hpp"
35 #include "supertux/globals.hpp"
36 #include "supertux/levelintro.hpp"
37 #include "supertux/menu/game_menu.hpp"
38 #include "supertux/menu/menu_storage.hpp"
39 #include "supertux/menu/options_menu.hpp"
40 #include "supertux/player_status.hpp"
41 #include "supertux/screen_fade.hpp"
42 #include "supertux/screen_manager.hpp"
43 #include "supertux/sector.hpp"
44 #include "util/file_system.hpp"
45 #include "util/gettext.hpp"
46 #include "worldmap/worldmap.hpp"
47
48 GameSession::GameSession(const std::string& levelfile_, PlayerStatus* player_status, Statistics* statistics) :
49   level(),
50   statistics_backdrop(),
51   scripts(),
52   currentsector(0),
53   levelnb(),
54   pause_menu_frame(),
55   end_sequence(0),
56   game_pause(),
57   speed_before_pause(),
58   levelfile(levelfile_), 
59   reset_sector(),
60   reset_pos(),
61   newsector(),
62   newspawnpoint(),
63   best_level_statistics(statistics),
64   player_status(player_status),
65   capture_demo_stream(0), 
66   capture_file(),
67   playback_demo_stream(0), 
68   demo_controller(0),
69   game_menu(),
70   play_time(0), 
71   edit_mode(false), 
72   levelintro_shown(false)
73 {
74   currentsector = NULL;
75
76   game_pause = false;
77   speed_before_pause = g_screen_manager->get_speed();
78
79   statistics_backdrop = Surface::create("images/engine/menu/score-backdrop.png");
80
81   if (restart_level() != 0)
82     throw std::runtime_error ("Initializing the level failed.");
83
84   game_menu.reset(new GameMenu(*level));
85 }
86
87 int
88 GameSession::restart_level()
89 {
90     PlayerStatus* currentStatus = get_player_status();
91     coins_at_start = currentStatus->coins;
92     bonus_at_start = currentStatus->bonus;
93     max_fire_bullets_at_start = currentStatus->max_fire_bullets;
94     max_ice_bullets_at_start = currentStatus->max_ice_bullets;
95
96   if (edit_mode) {
97     force_ghost_mode();
98     return (-1);
99   }
100
101   game_pause   = false;
102   end_sequence = 0;
103
104   g_input_manager->reset();
105
106   currentsector = 0;
107
108   level.reset(new Level);
109   try {
110     level->load(levelfile);
111     level->stats.total_coins = level->get_total_coins();
112     level->stats.total_badguys = level->get_total_badguys();
113     level->stats.total_secrets = level->get_total_secrets();
114     level->stats.reset();
115
116     if(reset_sector != "") {
117       currentsector = level->get_sector(reset_sector);
118       if(!currentsector) {
119         std::stringstream msg;
120         msg << "Couldn't find sector '" << reset_sector << "' for resetting tux.";
121         throw std::runtime_error(msg.str());
122       }
123       currentsector->activate(reset_pos);
124     } else {
125       currentsector = level->get_sector("main");
126       if(!currentsector)
127         throw std::runtime_error("Couldn't find main sector");
128       play_time = 0;
129       currentsector->activate("main");
130     }
131   } catch(std::exception& e) {
132     log_fatal << "Couldn't start level: " << e.what() << std::endl;
133     g_screen_manager->exit_screen();
134     return (-1);
135   }
136
137   sound_manager->stop_music();
138   currentsector->play_music(LEVEL_MUSIC);
139
140   if(capture_file != "") {
141     int newSeed=0;               // next run uses a new seed
142     while (newSeed == 0)            // which is the next non-zero random num.
143       newSeed = gameRandom.rand();
144     g_config->random_seed = gameRandom.srand(newSeed);
145     log_info << "Next run uses random seed " << g_config->random_seed <<std::endl;
146     record_demo(capture_file);
147   }
148
149   return (0);
150 }
151
152 GameSession::~GameSession()
153 {
154   delete capture_demo_stream;
155   delete playback_demo_stream;
156   delete demo_controller;
157 }
158
159 void
160 GameSession::record_demo(const std::string& filename)
161 {
162   delete capture_demo_stream;
163
164   capture_demo_stream = new std::ofstream(filename.c_str());
165   if(!capture_demo_stream->good()) {
166     std::stringstream msg;
167     msg << "Couldn't open demo file '" << filename << "' for writing.";
168     throw std::runtime_error(msg.str());
169   }
170   capture_file = filename;
171
172   char buf[30];                            // save the seed in the demo file
173   snprintf(buf, sizeof(buf), "random_seed=%10d", g_config->random_seed);
174   for (int i=0; i==0 || buf[i-1]; i++)
175     capture_demo_stream->put(buf[i]);
176 }
177
178 int
179 GameSession::get_demo_random_seed(const std::string& filename)
180 {
181   std::istream* test_stream = new std::ifstream(filename.c_str());
182   if(test_stream->good()) {
183     char buf[30];                     // recall the seed from the demo file
184     int seed;
185     for (int i=0; i<30 && (i==0 || buf[i-1]); i++)
186       test_stream->get(buf[i]);
187     if (sscanf(buf, "random_seed=%10d", &seed) == 1) {
188       log_info << "Random seed " << seed << " from demo file" << std::endl;
189       return seed;
190     }
191     else
192       log_info << "Demo file contains no random number" << std::endl;
193   }
194   return 0;
195 }
196
197 void
198 GameSession::play_demo(const std::string& filename)
199 {
200   delete playback_demo_stream;
201   delete demo_controller;
202
203   playback_demo_stream = new std::ifstream(filename.c_str());
204   if(!playback_demo_stream->good()) {
205     std::stringstream msg;
206     msg << "Couldn't open demo file '" << filename << "' for reading.";
207     throw std::runtime_error(msg.str());
208   }
209
210   Player& tux = *currentsector->player;
211   demo_controller = new CodeController();
212   tux.set_controller(demo_controller);
213
214   // skip over random seed, if it exists in the file
215   char buf[30];                            // ascii decimal seed
216   int seed;
217   for (int i=0; i<30 && (i==0 || buf[i-1]); i++)
218     playback_demo_stream->get(buf[i]);
219   if (sscanf(buf, "random_seed=%010d", &seed) != 1)
220     playback_demo_stream->seekg(0);     // old style w/o seed, restart at beg
221 }
222
223 void
224 GameSession::on_escape_press()
225 {
226   if(currentsector->player->is_dying() || end_sequence)
227   {
228     // Let the timers run out, we fast-forward them to force past a sequence
229     if (end_sequence)
230       end_sequence->stop();
231
232     currentsector->player->dying_timer.start(FLT_EPSILON);
233     return;   // don't let the player open the menu, when he is dying
234   }
235
236   if(level->on_menukey_script != "") {
237     std::istringstream in(level->on_menukey_script);
238     run_script(in, "OnMenuKeyScript");
239   } else {
240     toggle_pause();
241   }
242 }
243
244 void
245 GameSession::toggle_pause()
246 {
247   // pause
248   if(!game_pause) {
249     speed_before_pause = g_screen_manager->get_speed();
250     g_screen_manager->set_speed(0);
251     MenuManager::instance().set_current(game_menu.get());
252     game_menu->set_active_item(MNID_CONTINUE);
253     game_pause = true;
254   }
255
256   // unpause is done in update() after the menu is processed
257 }
258
259 void
260 GameSession::abort_level()
261 {
262   MenuManager::instance().set_current(0);
263   g_screen_manager->exit_screen();
264   currentsector->player->set_bonus(bonus_at_start);
265   PlayerStatus *currentStatus = get_player_status();
266   currentStatus->coins = coins_at_start;
267   currentStatus->max_fire_bullets = max_fire_bullets_at_start;
268   currentStatus->max_ice_bullets = max_ice_bullets_at_start;
269 }
270
271 void
272 GameSession::set_editmode(bool edit_mode)
273 {
274   if (this->edit_mode == edit_mode) return;
275   this->edit_mode = edit_mode;
276
277   currentsector->get_players()[0]->set_edit_mode(edit_mode);
278
279   if (edit_mode) {
280
281     // entering edit mode
282
283   } else {
284
285     // leaving edit mode
286     restart_level();
287
288   }
289 }
290
291 void
292 GameSession::force_ghost_mode()
293 {
294   currentsector->get_players()[0]->set_ghost_mode(true);
295 }
296
297 HSQUIRRELVM
298 GameSession::run_script(std::istream& in, const std::string& sourcename)
299 {
300   using namespace scripting;
301
302   // garbage collect thread list
303   for(ScriptList::iterator i = scripts.begin();
304       i != scripts.end(); ) {
305     HSQOBJECT& object = *i;
306     HSQUIRRELVM vm = object_to_vm(object);
307
308     if(sq_getvmstate(vm) != SQ_VMSTATE_SUSPENDED) {
309       sq_release(global_vm, &object);
310       i = scripts.erase(i);
311       continue;
312     }
313
314     ++i;
315   }
316
317   HSQOBJECT object = create_thread(global_vm);
318   scripts.push_back(object);
319
320   HSQUIRRELVM vm = object_to_vm(object);
321
322   compile_and_run(vm, in, sourcename);
323
324   return vm;
325 }
326
327 void
328 GameSession::process_events()
329 {
330   // end of pause mode?
331   // XXX this looks like a fail-safe to unpause the game if there's no menu
332   // XXX having it enabled causes some unexpected problems
333   // XXX hopefully disabling it won't...
334   /*
335     if(!Menu::current() && game_pause) {
336     game_pause = false;
337     }
338   */
339
340   // playback a demo?
341   if(playback_demo_stream != 0) {
342     demo_controller->update();
343     char left = false;
344     char right = false;
345     char up = false;
346     char down = false;
347     char jump = false;
348     char action = false;
349     playback_demo_stream->get(left);
350     playback_demo_stream->get(right);
351     playback_demo_stream->get(up);
352     playback_demo_stream->get(down);
353     playback_demo_stream->get(jump);
354     playback_demo_stream->get(action);
355     demo_controller->press(Controller::LEFT, left);
356     demo_controller->press(Controller::RIGHT, right);
357     demo_controller->press(Controller::UP, up);
358     demo_controller->press(Controller::DOWN, down);
359     demo_controller->press(Controller::JUMP, jump);
360     demo_controller->press(Controller::ACTION, action);
361   }
362
363   // save input for demo?
364   if(capture_demo_stream != 0) {
365     Controller *controller = g_input_manager->get_controller();
366     capture_demo_stream ->put(controller->hold(Controller::LEFT));
367     capture_demo_stream ->put(controller->hold(Controller::RIGHT));
368     capture_demo_stream ->put(controller->hold(Controller::UP));
369     capture_demo_stream ->put(controller->hold(Controller::DOWN));
370     capture_demo_stream ->put(controller->hold(Controller::JUMP));
371     capture_demo_stream ->put(controller->hold(Controller::ACTION));
372   }
373 }
374
375 void
376 GameSession::check_end_conditions()
377 {
378   Player* tux = currentsector->player;
379
380   /* End of level? */
381   if(end_sequence && end_sequence->is_done()) {
382     finish(true);
383   } else if (!end_sequence && tux->is_dead()) {
384     restart_level();
385   }
386 }
387
388 void
389 GameSession::draw(DrawingContext& context)
390 {
391   currentsector->draw(context);
392   drawstatus(context);
393
394   if(game_pause)
395     draw_pause(context);
396 }
397
398 void
399 GameSession::draw_pause(DrawingContext& context)
400 {
401   context.draw_filled_rect(
402     Vector(0,0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT),
403     Color(0.0f, 0.0f, 0.0f, .25f), LAYER_FOREGROUND1);
404 }
405
406 void
407 GameSession::setup()
408 {
409   if (currentsector == NULL)
410     return;
411
412   if(currentsector != Sector::current()) {
413     currentsector->activate(currentsector->player->get_pos());
414   }
415   currentsector->play_music(LEVEL_MUSIC);
416
417   int total_stats_to_be_collected = level->stats.total_coins + level->stats.total_badguys + level->stats.total_secrets;
418   if ((!levelintro_shown) && (total_stats_to_be_collected > 0)) {
419     levelintro_shown = true;
420     g_screen_manager->push_screen(std::unique_ptr<Screen>(new LevelIntro(level.get(), best_level_statistics)));
421   }
422 }
423
424 void
425 GameSession::update(float elapsed_time)
426 {
427   // handle controller
428   if(g_input_manager->get_controller()->pressed(Controller::PAUSE_MENU))
429     on_escape_press();
430
431   process_events();
432   Menu* menu = MenuManager::instance().current();
433   if (menu && menu == game_menu.get())
434   {
435     menu->check_menu();
436   }
437
438   // Unpause the game if the menu has been closed
439   if (game_pause && !MenuManager::instance().current()) {
440     g_screen_manager->set_speed(speed_before_pause);
441     game_pause = false;
442   }
443
444   check_end_conditions();
445
446   // respawning in new sector?
447   if(newsector != "" && newspawnpoint != "") {
448     Sector* sector = level->get_sector(newsector);
449     if(sector == 0) {
450       log_warning << "Sector '" << newsector << "' not found" << std::endl;
451       sector = level->get_sector("main");
452     }
453     sector->activate(newspawnpoint);
454     sector->play_music(LEVEL_MUSIC);
455     currentsector = sector;
456     //Keep persistent across sectors
457     if(edit_mode)
458       currentsector->get_players()[0]->set_edit_mode(edit_mode);
459     newsector = "";
460     newspawnpoint = "";
461   }
462
463   // Update the world state and all objects in the world
464   if(!game_pause) {
465     // Update the world
466     if (!end_sequence) {
467       play_time += elapsed_time; //TODO: make sure we don't count cutscene time
468       level->stats.time = play_time;
469       currentsector->update(elapsed_time);
470     } else {
471       if (!end_sequence->is_tux_stopped()) {
472         currentsector->update(elapsed_time);
473       } else {
474         end_sequence->update(elapsed_time);
475       }
476     }
477   }
478
479   // update sounds
480   if (currentsector && currentsector->camera) sound_manager->set_listener_position(currentsector->camera->get_center());
481
482   /* Handle music: */
483   if (end_sequence)
484     return;
485
486   if(currentsector->player->invincible_timer.started()) {
487     if(currentsector->player->invincible_timer.get_timeleft() <=
488        TUX_INVINCIBLE_TIME_WARNING) {
489       currentsector->play_music(HERRING_WARNING_MUSIC);
490     } else {
491       currentsector->play_music(HERRING_MUSIC);
492     }
493   } else if(currentsector->get_music_type() != LEVEL_MUSIC) {
494     currentsector->play_music(LEVEL_MUSIC);
495   }
496 }
497
498 void
499 GameSession::finish(bool win)
500 {
501   using namespace worldmap;
502
503   if (edit_mode) {
504     force_ghost_mode();
505     return;
506   }
507
508   if(win) {
509     if(WorldMap::current())
510       WorldMap::current()->finished_level(level.get());
511   }
512
513   g_screen_manager->exit_screen();
514 }
515
516 void
517 GameSession::respawn(const std::string& sector, const std::string& spawnpoint)
518 {
519   newsector = sector;
520   newspawnpoint = spawnpoint;
521 }
522
523 void
524 GameSession::set_reset_point(const std::string& sector, const Vector& pos)
525 {
526   reset_sector = sector;
527   reset_pos = pos;
528 }
529
530 std::string
531 GameSession::get_working_directory()
532 {
533   return FileSystem::dirname(levelfile);
534 }
535
536 void
537 GameSession::start_sequence(const std::string& sequencename)
538 {
539   // do not play sequences when in edit mode
540   if (edit_mode) {
541     force_ghost_mode();
542     return;
543   }
544
545   // handle special "stoptux" sequence
546   if (sequencename == "stoptux") {
547     if (!end_sequence) {
548       log_warning << "Final target reached without an active end sequence" << std::endl;
549       this->start_sequence("endsequence");
550     }
551     if (end_sequence) end_sequence->stop_tux();
552     return;
553   }
554
555   // abort if a sequence is already playing
556   if (end_sequence)
557     return;
558
559   if (sequencename == "endsequence") {
560     if (currentsector->get_players()[0]->get_physic().get_velocity_x() < 0) {
561       end_sequence = new EndSequenceWalkLeft();
562     } else {
563       end_sequence = new EndSequenceWalkRight();
564     }
565   } else if (sequencename == "fireworks") {
566     end_sequence = new EndSequenceFireworks();
567   } else {
568     log_warning << "Unknown sequence '" << sequencename << "'. Ignoring." << std::endl;
569     return;
570   }
571
572   /* slow down the game for end-sequence */
573   g_screen_manager->set_speed(0.5f);
574
575   currentsector->add_object(end_sequence);
576   end_sequence->start();
577
578   sound_manager->play_music("music/leveldone.ogg", false);
579   currentsector->player->set_winning();
580
581   // Stop all clocks.
582   for(std::vector<GameObject*>::iterator i = currentsector->gameobjects.begin();
583       i != currentsector->gameobjects.end(); ++i)
584   {
585     GameObject* obj = *i;
586
587     LevelTime* lt = dynamic_cast<LevelTime*> (obj);
588     if(lt)
589       lt->stop();
590   }
591 }
592
593 /* (Status): */
594 void
595 GameSession::drawstatus(DrawingContext& context)
596 {
597   player_status->draw(context);
598
599   // draw level stats while end_sequence is running
600   if (end_sequence) {
601     level->stats.draw_endseq_panel(context, best_level_statistics, statistics_backdrop);
602   }
603 }
604
605 /* EOF */