- fix debugging functions for killing player
[supertux.git] / src / scripting / wrapper.hpp
1 /**
2  * WARNING: This file is automatically generated from:
3  *  'src/scripting/wrapper.interface.hpp'
4  * DO NOT CHANGE
5  */
6 #ifndef __supertux_WRAPPER_H__
7 #define __supertux_WRAPPER_H__
8
9 #include <squirrel.h>
10 #include "wrapper.interface.hpp"
11
12 namespace Scripting
13 {
14
15 void register_supertux_wrapper(HSQUIRRELVM v);
16
17 void create_squirrel_instance(HSQUIRRELVM v, Scripting::DisplayEffect* object, bool setup_releasehook = false);
18 void create_squirrel_instance(HSQUIRRELVM v, Scripting::Camera* object, bool setup_releasehook = false);
19 void create_squirrel_instance(HSQUIRRELVM v, Scripting::Level* object, bool setup_releasehook = false);
20 void create_squirrel_instance(HSQUIRRELVM v, Scripting::ScriptedObject* object, bool setup_releasehook = false);
21 void create_squirrel_instance(HSQUIRRELVM v, Scripting::Text* object, bool setup_releasehook = false);
22 void create_squirrel_instance(HSQUIRRELVM v, Scripting::Player* object, bool setup_releasehook = false);
23 void create_squirrel_instance(HSQUIRRELVM v, Scripting::FloatingImage* object, bool setup_releasehook = false);
24
25 }
26
27 #endif
28