- More work on scripting interface
[supertux.git] / src / resources.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19 #include <config.h>
20
21 #include "sprite/sprite_manager.h"
22 #include "gui/menu.h"
23 #include "gui/button.h"
24 #include "resources.h"
25 #include "file_system.h"
26 #include "tile_manager.h"
27 #include "object/gameobjs.h"
28 #include "object/player.h"
29
30 std::string datadir;
31 std::string user_dir;
32
33 MusicRef herring_song;
34 MusicRef level_end_song;
35 MusicRef credits_song;
36
37 SpriteManager* sprite_manager = 0;
38 TileManager* tile_manager = 0;
39 SoundManager* sound_manager = 0;
40
41 MouseCursor* mouse_cursor = 0;
42
43 Font* gold_text;
44 Font* blue_text;
45 Font* gray_text;
46 Font* yellow_nums;
47 Font* white_text;
48 Font* white_small_text;
49 Font* white_big_text;                               
50                                     
51 /* Load graphics/sounds shared between all levels: */
52 void load_shared()
53 {
54   /* Load GUI/menu images: */
55   checkbox = new Surface(datadir + "/images/status/checkbox.png", true);
56   checkbox_checked = new Surface(datadir + "/images/status/checkbox-checked.png", true);
57   back = new Surface(datadir + "/images/status/back.png", true);
58   arrow_left = new Surface(datadir + "/images/icons/left.png", true);
59   arrow_right = new Surface(datadir + "/images/icons/right.png", true);
60
61   /* Load the mouse-cursor */
62   mouse_cursor = new MouseCursor(datadir + "/images/status/mousecursor.png");
63   MouseCursor::set_current(mouse_cursor);
64
65   /* Load global images: */
66   gold_text = new Font(datadir + "/images/fonts/gold.png", Font::TEXT, 16,18);
67   blue_text = new Font(datadir + "/images/fonts/blue.png", Font::TEXT, 16,18,3);
68   white_text  = new Font(datadir + "/images/fonts/white.png",
69                          Font::TEXT, 16,18);
70   gray_text  = new Font(datadir + "/images/fonts/gray.png",
71                         Font::TEXT, 16,18);
72   white_small_text = new Font(datadir + "/images/fonts/white-small.png",
73                               Font::TEXT, 8,9, 1);
74   white_big_text   = new Font(datadir + "/images/fonts/white-big.png",
75                               Font::TEXT, 20,22, 3);
76   yellow_nums = new Font(datadir + "/images/fonts/numbers.png",
77                          Font::NUM, 32,32);
78
79   Menu::default_font = white_text;
80   Menu::active_font = blue_text;
81   Menu::deactive_font = gray_text;
82   Menu::label_font = white_big_text;
83   Menu::field_font = gold_text;
84   
85   Button::info_font = white_small_text;
86
87   sprite_manager = new SpriteManager(
88       get_resource_filename("/images/supertux.strf"));
89   tile_manager = new TileManager("/images/tilesets/supertux.stgt");
90
91   /* Tuxes: */
92   char img_name[1024];
93   for (int i = 0; i < GROWING_FRAMES; i++)
94     {
95       sprintf(img_name, "%s/images/shared/tux-grow-left-%i.png", datadir.c_str(), i+1);
96       growingtux_left[i] = new Surface(img_name, true);
97
98       sprintf(img_name, "%s/images/shared/tux-grow-right-%i.png", datadir.c_str(), i+1);
99       growingtux_right[i] = new Surface(img_name, true);
100     }
101
102   small_tux = new TuxBodyParts();
103   small_tux->head = 0;
104   small_tux->body = sprite_manager->create("small-tux-body");
105   small_tux->arms = sprite_manager->create("small-tux-arms");
106   small_tux->feet = 0;
107
108   big_tux = new TuxBodyParts();
109   big_tux->head = sprite_manager->create("big-tux-head");
110   big_tux->body = sprite_manager->create("big-tux-body");
111   big_tux->arms = sprite_manager->create("big-tux-arms");
112   big_tux->feet = sprite_manager->create("big-tux-feet");
113
114   fire_tux = new TuxBodyParts();
115   fire_tux->head = sprite_manager->create("big-fire-tux-head");
116   fire_tux->body = sprite_manager->create("big-tux-body");
117   fire_tux->arms = sprite_manager->create("big-tux-arms");
118   fire_tux->feet = sprite_manager->create("big-tux-feet");
119
120   ice_tux = new TuxBodyParts();
121   ice_tux->head = sprite_manager->create("big-tux-head");
122   ice_tux->body = sprite_manager->create("big-tux-body");
123   ice_tux->arms = sprite_manager->create("big-tux-arms");
124   ice_tux->feet = sprite_manager->create("big-tux-feet");
125
126   /* Objects */
127   load_object_gfx();
128
129   /* Tux life: */
130   tux_life = new Surface(datadir + "/images/shared/tux-life.png",
131                          true);
132
133   /* Sound effects: */
134   sound_manager->preload_sound("jump");
135   sound_manager->preload_sound("bigjump");
136   sound_manager->preload_sound("skid");
137   sound_manager->preload_sound("coin");
138   sound_manager->preload_sound("invincible");
139   sound_manager->preload_sound("brick");
140   sound_manager->preload_sound("hurt");
141   sound_manager->preload_sound("squish");
142   sound_manager->preload_sound("fall");
143   sound_manager->preload_sound("ricochet");
144   sound_manager->preload_sound("bump-upgrade");
145   sound_manager->preload_sound("upgrade");
146   sound_manager->preload_sound("grow");
147   sound_manager->preload_sound("fire-flower");
148   sound_manager->preload_sound("shoot");
149   sound_manager->preload_sound("lifeup");
150   sound_manager->preload_sound("stomp");
151   sound_manager->preload_sound("kick");
152   sound_manager->preload_sound("explosion");
153   sound_manager->preload_sound("warp");
154   sound_manager->preload_sound("fireworks");
155
156   /* Herring song */
157   herring_song = sound_manager->load_music(datadir + "/music/salcon.mod");
158   level_end_song = sound_manager->load_music(datadir + "/music/leveldone.mod");
159 }
160
161 /* Free shared data: */
162 void unload_shared()
163 {
164   /* Free global images: */
165   delete gold_text;
166   delete white_text;
167   delete blue_text;
168   delete gray_text;
169   delete white_small_text;
170   delete white_big_text;
171   delete yellow_nums;
172   
173   free_object_gfx();
174
175   delete tux_life;
176
177   delete small_tux;
178   delete big_tux;
179   delete fire_tux;
180   delete ice_tux;
181
182   for (int i = 0; i < GROWING_FRAMES; i++) {
183     delete growingtux_left[i];
184     delete growingtux_right[i];
185   }
186
187   delete sprite_manager;
188   sprite_manager = 0;
189   delete tile_manager;
190   tile_manager = 0;
191
192   /* Free GUI/menu images: */
193   delete checkbox;
194   delete checkbox_checked;
195   delete back;
196   delete arrow_left;
197   delete arrow_right;
198
199   /* Free mouse-cursor */
200   delete mouse_cursor;
201 }
202
203 std::string get_resource_filename(const std::string& resource)
204 {
205   std::string filepath = user_dir + "/" + resource;
206   if(FileSystem::faccessible(filepath))
207     return filepath;
208   
209   filepath = datadir + resource;
210   if(FileSystem::faccessible(filepath))
211     return filepath;
212
213   std::cerr << "Couldn't find resource: '" << resource  << "'." << std::endl;
214   return "";
215 }