2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "audio/sound_manager.hpp"
18 #include "object/player.hpp"
19 #include "object/powerup.hpp"
20 #include "supertux/object_factory.hpp"
21 #include "supertux/sector.hpp"
22 #include "sprite/sprite.hpp"
23 #include "sprite/sprite_manager.hpp"
24 #include "util/reader.hpp"
28 PowerUp::PowerUp(const Reader& lisp) :
29 MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING),
33 light(0.0f,0.0f,0.0f),
34 lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
36 lisp.get("script", script);
38 lisp.get("disable-physics", no_physics);
39 physic.enable_gravity(true);
40 sound_manager->preload("sounds/grow.ogg");
41 sound_manager->preload("sounds/fire-flower.wav");
42 //set default light for glow effect for standard sprites
43 lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
44 lightsprite->set_color(Color(0.0f, 0.0f, 0.0f));
45 if (sprite_name == "images/powerups/egg/egg.sprite") {
46 lightsprite->set_color(Color(0.2f, 0.2f, 0.0f));
47 } else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") {
48 lightsprite->set_color(Color(0.3f, 0.0f, 0.0f));
49 } else if (sprite_name == "images/powerups/iceflower/iceflower.sprite") {
50 lightsprite->set_color(Color(0.0f, 0.1f, 0.2f));
51 } else if (sprite_name == "images/powerups/star/star.sprite") {
52 lightsprite->set_color(Color(0.4f, 0.4f, 0.4f));
58 PowerUp::collision_solid(const CollisionHit& hit)
61 physic.set_velocity_y(0);
63 if(hit.right || hit.left) {
64 physic.set_velocity_x(-physic.get_velocity_x());
69 PowerUp::collision(GameObject& other, const CollisionHit&)
71 Player* player = dynamic_cast<Player*>(&other);
76 std::istringstream stream(script);
77 Sector::current()->run_script(stream, "powerup-script");
82 // some defaults if no script has been set
83 if (sprite_name == "images/powerups/egg/egg.sprite") {
84 if(!player->add_bonus(GROWUP_BONUS, true))
86 sound_manager->play("sounds/grow.ogg");
87 } else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") {
88 if(!player->add_bonus(FIRE_BONUS, true))
90 sound_manager->play("sounds/fire-flower.wav");
91 } else if (sprite_name == "images/powerups/iceflower/iceflower.sprite") {
92 if(!player->add_bonus(ICE_BONUS, true))
94 sound_manager->play("sounds/fire-flower.wav");
95 } else if (sprite_name == "images/powerups/star/star.sprite") {
96 player->make_invincible();
97 } else if (sprite_name == "images/powerups/1up/1up.sprite") {
98 player->get_status()->add_coins(100);
106 PowerUp::update(float elapsed_time)
109 movement = physic.get_movement(elapsed_time);
113 PowerUp::draw(DrawingContext& context){
115 sprite->draw(context, get_pos(), layer);
116 //Draw light when dark for defaults
117 context.get_light( get_bbox().get_middle(), &light );
118 if (light.red + light.green + light.blue < 3.0){
120 if (sprite_name == "images/powerups/star/star.sprite") {
121 sprite->draw(context, get_pos(), layer);
123 context.push_target();
124 context.set_target(DrawingContext::LIGHTMAP);
125 lightsprite->draw(context, get_bbox().get_middle(), 0);
126 context.pop_target();