3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef SUPERTUX_PLAYER_H
20 #define SUPERTUX_PLAYER_H
26 #include "direction.h"
27 #include "video/surface.h"
28 #include "moving_object.h"
29 #include "sprite/sprite.h"
31 #include "control/controller.h"
32 #include "player_status.h"
38 static const float TUX_SAFE_TIME = 1.250;
39 static const float TUX_INVINCIBLE_TIME = 10.0;
40 static const float TUX_INVINCIBLE_TIME_WARNING = 2.0;
41 static const float TUX_FLAPPING_TIME = 1; /* How long Tux can flap his wings to gain additional jump height */
42 static const float TUX_FLAPPING_STRENGTH = 100; /* How much velocity Tux gains when flapping */
43 static const float GROWING_TIME = 1.0;
44 static const int GROWING_FRAMES = 7;
49 extern Surface* growingtux_left[GROWING_FRAMES];
50 extern Surface* growingtux_right[GROWING_FRAMES];
56 : head(0), body(0), arms(0), feet(0)
65 void set_action(std::string action, int loops = -1);
66 void one_time_animation();
67 void draw(DrawingContext& context, const Vector& pos, int layer);
75 extern TuxBodyParts* small_tux;
76 extern TuxBodyParts* big_tux;
77 extern TuxBodyParts* fire_tux;
78 extern TuxBodyParts* ice_tux;
80 class Player : public MovingObject
83 enum HurtMode { KILL, SHRINK };
84 enum FallMode { ON_GROUND, JUMPING, TRAMPOLINE_JUMP, FALLING };
86 Controller* controller;
87 PlayerStatus* player_status;
106 bool falling_from_flap;
110 float flapping_velocity;
112 // Ricardo's flapping
115 // temporary to help player's choosing a flapping
116 // TODO: remove this after agreeing on flapstyle!
117 enum { MAREK_FLAP, RICARDO_FLAP, RYAN_FLAP, NO_FLAP };
120 Timer invincible_timer;
121 Timer skidding_timer;
124 Timer shooting_timer; // used to show the arm when Tux is shooting
128 Timer flapping_timer;
132 Player(PlayerStatus* player_status);
135 void set_controller(Controller* controller);
137 virtual void update(float elapsed_time);
138 virtual void draw(DrawingContext& context);
139 virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
141 void make_invincible();
142 bool is_invincible() const
144 return invincible_timer.started();
146 bool is_dying() const
151 void kill(HurtMode mode);
152 void check_bounds(Camera* camera);
153 void move(const Vector& vector);
154 void set_bonus(BonusType type, bool animate = false);
155 PlayerStatus* get_status()
157 return player_status;
160 void bounce(BadGuy& badguy);
172 void handle_horizontal_input();
173 void handle_vertical_input();
175 Portable* grabbed_object;
177 Sprite* smalltux_gameover;
178 Sprite* smalltux_star;
182 #endif /*SUPERTUX_PLAYER_H*/