Alternative approach to rotating egg powerup.
[supertux.git] / src / object / growup.cpp
1 //  SuperTux
2 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 //  This program is free software: you can redistribute it and/or modify
5 //  it under the terms of the GNU General Public License as published by
6 //  the Free Software Foundation, either version 3 of the License, or
7 //  (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16
17 #include <math.h>
18
19 #include "audio/sound_manager.hpp"
20 #include "object/growup.hpp"
21 #include "object/player.hpp"
22 #include "sprite/sprite.hpp"
23 #include "sprite/sprite_manager.hpp"
24
25 GrowUp::GrowUp(Direction direction) :
26   MovingSprite(Vector(0,0), "images/powerups/egg/egg.sprite", LAYER_OBJECTS, COLGROUP_MOVING),
27   physic(),
28   light(0.0f,0.0f,0.0f),
29   lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
30 {
31   physic.enable_gravity(true);
32   physic.set_velocity_x((direction == LEFT)?-100:100);
33   sound_manager->preload("sounds/grow.ogg");
34   //set light for glow effect
35   lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
36   lightsprite->set_color(Color(0.2f, 0.2f, 0.0f));
37 }
38
39 void
40 GrowUp::update(float elapsed_time)
41 {
42   movement = physic.get_movement(elapsed_time);
43 }
44
45 void
46 GrowUp::draw(DrawingContext& context){
47   //Set Sprite rotation angle
48   sprite->set_angle(get_pos().x * 360.0f / (32.0f * M_PI));
49   //Draw the Sprite.
50   MovingSprite::draw(context);
51   //Draw the light when dark
52   context.get_light( get_bbox().get_middle(), &light );
53   if (light.red + light.green < 2.0){
54     context.push_target();
55     context.set_target(DrawingContext::LIGHTMAP);
56     lightsprite->draw(context, get_bbox().get_middle(), 0);
57     context.pop_target();
58   }
59 }
60
61 void
62 GrowUp::collision_solid(const CollisionHit& hit)
63 {
64   if(hit.top)
65     physic.set_velocity_y(0);
66   if(hit.bottom && physic.get_velocity_y() > 0)
67     physic.set_velocity_y(0);
68   if(hit.left || hit.right)
69     physic.set_velocity_x(-physic.get_velocity_x());
70 }
71
72 HitResponse
73 GrowUp::collision(GameObject& other, const CollisionHit& hit )
74 {
75   Player* player = dynamic_cast<Player*>(&other);
76   if(player != 0) {
77     if(!player->add_bonus(GROWUP_BONUS, true)){
78       // Tux can't grow right now.
79       collision_solid( hit );
80       return ABORT_MOVE;
81     }
82
83     sound_manager->play("sounds/grow.ogg");
84     remove_me();
85
86     return ABORT_MOVE;
87   }
88
89   return FORCE_MOVE;
90 }
91
92 void
93 GrowUp::do_jump()
94 {
95   physic.set_velocity_y(-300);
96 }
97
98 /* EOF */