2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "math/random_generator.hpp"
18 #include "object/candle.hpp"
19 #include "object/sprite_particle.hpp"
20 #include "scripting/candle.hpp"
21 #include "scripting/squirrel_util.hpp"
22 #include "supertux/object_factory.hpp"
23 #include "supertux/sector.hpp"
24 #include "util/reader.hpp"
26 Candle::Candle(const Reader& lisp)
27 : MovingSprite(lisp, "images/objects/candle/candle.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_DISABLED),
30 lightcolor(1.0f, 1.0f, 1.0f),
31 candle_light_1(SpriteManager::current()->create("images/objects/candle/candle-light-1.sprite")),
32 candle_light_2(SpriteManager::current()->create("images/objects/candle/candle-light-2.sprite"))
35 if(!lisp.get("name", name))
37 log_debug << "Couldn't get \"name\" property for candle." << std::endl;
39 if(!lisp.get("burning", burning))
41 log_debug << "Couldn't get \"burning\" property for candle." << std::endl;
43 if(!lisp.get("flicker", flicker))
45 log_debug << "Couldn't get \"flicker\" property for candle." << std::endl;
48 std::vector<float> vColor;
49 if(lisp.get("color", vColor))
51 log_debug << "Couldn't get \"color\" property for candle." << std::endl;
54 //change the light color if defined
55 if (vColor.size() >= 3) {
56 lightcolor = Color(vColor);
57 candle_light_1->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
58 candle_light_2->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
59 candle_light_1->set_color(lightcolor);
60 candle_light_2->set_color(lightcolor);
61 //the following allows the original candle appearance to be preserved
62 candle_light_1->set_action("white");
63 candle_light_2->set_action("white");
67 sprite->set_action("on");
69 sprite->set_action("off");
75 Candle::draw(DrawingContext& context)
77 // draw regular sprite
78 sprite->draw(context, get_pos(), layer);
82 //Vector pos = get_pos() + (bbox.get_size() - candle_light_1->get_size()) / 2;
83 context.push_target();
84 context.set_target(DrawingContext::LIGHTMAP);
85 // draw approx. 1 in 10 frames darker. Makes the candle flicker
86 if (gameRandom.rand(10) != 0 || !flicker) {
87 //context.draw_surface(candle_light_1, pos, layer);
88 candle_light_1->draw(context, get_bbox().get_middle(), 0);
90 //context.draw_surface(candle_light_2, pos, layer);
91 candle_light_2->draw(context, get_bbox().get_middle(), 0);
98 Candle::collision(GameObject&, const CollisionHit& )
104 Candle::expose(HSQUIRRELVM vm, SQInteger table_idx)
106 if (name.empty()) return;
107 scripting::Candle* _this = new scripting::Candle(this);
108 expose_object(vm, table_idx, _this, name, true);
112 Candle::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
114 if (name.empty()) return;
115 scripting::unexpose_object(vm, table_idx, name);
121 Vector ppos = bbox.get_middle();
122 Vector pspeed = Vector(0, -150);
123 Vector paccel = Vector(0,0);
124 Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/smoke.sprite",
128 LAYER_BACKGROUNDTILES+2));
132 Candle::get_burning()
138 Candle::set_burning(bool burning_)
140 if (this->burning == burning_) return;
141 this->burning = burning_;
143 sprite->set_action("on");
145 sprite->set_action("off");
147 //puff smoke for flickering light sources only
148 if (flicker) puff_smoke();