4 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "object_factory.hpp"
25 Candle::Candle(const lisp::Lisp& lisp)
26 : MovingSprite(lisp, "images/objects/candle/candle.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_DISABLED)
31 Candle::write(lisp::Writer& writer)
33 writer.start_list("candle");
34 writer.write_float("x", bbox.p1.x);
35 writer.write_float("y", bbox.p1.y);
36 writer.end_list("candle");
40 Candle::collision(GameObject& , const CollisionHit& )
45 IMPLEMENT_FACTORY(Candle, "candle");