2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "object/background.hpp"
20 #include "math/sizef.hpp"
21 #include "supertux/globals.hpp"
22 #include "supertux/object_factory.hpp"
23 #include "supertux/sector.hpp"
24 #include "util/log.hpp"
25 #include "util/reader.hpp"
29 Background::Background() :
30 alignment(NO_ALIGNMENT),
31 layer(LAYER_BACKGROUND0),
46 Background::Background(const Reader& reader) :
47 alignment(NO_ALIGNMENT),
48 layer(LAYER_BACKGROUND0),
61 // read position, defaults to (0,0)
66 this->pos = Vector(px,py);
71 std::string alignment_str;
72 if (reader.get("alignment", alignment_str))
74 if (alignment_str == "left")
76 alignment = LEFT_ALIGNMENT;
78 else if (alignment_str == "right")
80 alignment = RIGHT_ALIGNMENT;
82 else if (alignment_str == "top")
84 alignment = TOP_ALIGNMENT;
86 else if (alignment_str == "bottom")
88 alignment = BOTTOM_ALIGNMENT;
90 else if (alignment_str == "none")
92 alignment = NO_ALIGNMENT;
96 log_warning << "Background: invalid alignment: '" << alignment_str << "'" << std::endl;
97 alignment = NO_ALIGNMENT;
101 reader.get("scroll-offset-x", scroll_offset.x);
102 reader.get("scroll-offset-y", scroll_offset.y);
104 reader.get("scroll-speed-x", scroll_speed.x);
105 reader.get("scroll-speed-y", scroll_speed.y);
107 reader.get("layer", layer);
108 if (layer > (LAYER_GUI - 100)) {
109 log_warning << "Layer of background (" << layer << ") is too large. "
110 << "Clipping to " << (LAYER_GUI - 100) << "." << std::endl;
111 layer = LAYER_GUI - 100;
114 if(!reader.get("image", imagefile) || !reader.get("speed", speed))
115 throw std::runtime_error("Must specify image and speed for background");
117 set_image(imagefile, speed);
118 if (!reader.get("speed-y", speed_y))
123 if (reader.get("image-top", imagefile_top)) {
124 image_top = Surface::create(imagefile_top);
126 if (reader.get("image-bottom", imagefile_bottom)) {
127 image_bottom = Surface::create(imagefile_bottom);
131 Background::~Background()
136 Background::update(float delta)
138 scroll_offset += scroll_speed * delta;
142 Background::set_image(const std::string& name, float speed)
144 this->imagefile = name;
147 image = Surface::create(name);
151 Background::draw_image(DrawingContext& context, const Vector& pos)
153 Sizef level(Sector::current()->get_width(), Sector::current()->get_height());
154 Sizef screen(SCREEN_WIDTH, SCREEN_HEIGHT);
155 Sizef parallax_image_size = (1.0f - speed) * screen + level * speed;
157 // FIXME: Implement proper clipping here
158 int start_x = -parallax_image_size.width / 2.0f / image->get_width() - 1;
159 int end_x = parallax_image_size.width / 2.0f / image->get_width() + 1;
160 int start_y = -parallax_image_size.height / 2.0f / image->get_height() - 1;
161 int end_y = parallax_image_size.height / 2.0f / image->get_height() + 1;
166 for(int y = start_y; y <= end_y; ++y)
168 Vector p(pos.x - parallax_image_size.width / 2.0f,
169 pos.y + y * image->get_height() - image->get_height() / 2.0f);
170 context.draw_surface(image, p, layer);
174 case RIGHT_ALIGNMENT:
175 for(int y = start_y; y <= end_y; ++y)
177 Vector p(pos.x + parallax_image_size.width / 2.0f - image->get_width(),
178 pos.y + y * image->get_height() - image->get_height() / 2.0f);
179 context.draw_surface(image, p, layer);
184 for(int x = start_x; x <= end_x; ++x)
186 Vector p(pos.x + x * image->get_width() - image->get_width() / 2.0f,
187 pos.y - parallax_image_size.height / 2.0f);
188 context.draw_surface(image, p, layer);
192 case BOTTOM_ALIGNMENT:
193 for(int x = start_x; x <= end_x; ++x)
195 Vector p(pos.x + x * image->get_width() - image->get_width() / 2.0f,
196 pos.y - image->get_height() + parallax_image_size.height / 2.0f);
197 context.draw_surface(image, p, layer);
202 for(int y = start_y; y <= end_y; ++y)
203 for(int x = start_x; x <= end_x; ++x)
205 Vector p(pos.x + x * image->get_width() - image->get_width()/2,
206 pos.y + y * image->get_height() - image->get_height()/2);
208 if (image_top.get() != NULL && (y < 0))
210 context.draw_surface(image_top, p, layer);
212 else if (image_bottom.get() != NULL && (y > 0))
214 context.draw_surface(image_bottom, p, layer);
218 context.draw_surface(image, p, layer);
226 Background::draw(DrawingContext& context)
228 if(image.get() == NULL)
231 Sizef level_size(Sector::current()->get_width(),
232 Sector::current()->get_height());
233 Sizef screen(SCREEN_WIDTH, SCREEN_HEIGHT);
234 Sizef translation_range = level_size - screen;
235 Vector center_offset(context.get_translation().x - translation_range.width / 2.0f,
236 context.get_translation().y - translation_range.height / 2.0f);
238 // FIXME: We are not handling 'pos'
239 draw_image(context, Vector(level_size.width / 2.0f, level_size.height / 2.0f) + center_offset * (1.0f - speed));