Renamed AddonDialog to DownloadDialog, as it isn't AddonManager specific any more
[supertux.git] / src / gui / dialog.cpp
1 //  SuperTux
2 //  Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
3 //
4 //  This program is free software: you can redistribute it and/or modify
5 //  it under the terms of the GNU General Public License as published by
6 //  the Free Software Foundation, either version 3 of the License, or
7 //  (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16
17 #include "gui/dialog.hpp"
18
19 #include "control/controller.hpp"
20 #include "gui/menu_manager.hpp"
21 #include "gui/menu.hpp"
22 #include "gui/mousecursor.hpp"
23 #include "supertux/resources.hpp"
24 #include "supertux/colorscheme.hpp"
25 #include "video/drawing_context.hpp"
26 #include "video/renderer.hpp"
27 #include "video/video_system.hpp"
28
29 Dialog::Dialog() :
30   m_text(),
31   m_buttons(),
32   m_selected_button(),
33   m_text_size()
34 {
35 }
36
37 Dialog::~Dialog()
38 {
39 }
40
41 void
42 Dialog::set_text(const std::string& text)
43 {
44   m_text = text;
45
46   m_text_size = Sizef(Resources::normal_font->get_text_width(m_text),
47                       Resources::normal_font->get_text_height(m_text));
48
49 }
50
51 void
52 Dialog::add_button(const std::string& text, const std::function<void ()>& callback, bool focus)
53 {
54   m_buttons.push_back({text, callback});
55
56   if (focus)
57   {
58     m_selected_button = m_buttons.size() - 1;
59   }
60 }
61
62 int
63 Dialog::get_button_at(const Vector& mouse_pos) const
64 {
65   Rectf bg_rect(Vector(SCREEN_WIDTH/2 - m_text_size.width/2,
66                        SCREEN_HEIGHT/2 - m_text_size.height/2),
67                 Sizef(m_text_size.width,
68                       m_text_size.height + 44));
69
70   for(int i = 0; i < static_cast<int>(m_buttons.size()); ++i)
71   {
72     float segment_width = bg_rect.get_width() / m_buttons.size();
73     float button_width = segment_width;
74     float button_height = 24.0f;
75     Vector pos(bg_rect.p1.x + segment_width/2.0f + i * segment_width,
76                bg_rect.p2.y - 12);
77     Rectf button_rect(Vector(pos.x - button_width/2, pos.y - button_height/2),
78                       Vector(pos.x + button_width/2, pos.y + button_height/2));
79     if (button_rect.contains(mouse_pos))
80     {
81       return i;
82     }
83   }
84   return -1;
85 }
86
87 void
88 Dialog::event(const SDL_Event& ev)
89 {
90   switch(ev.type) {
91     case SDL_MOUSEBUTTONDOWN:
92     if(ev.button.button == SDL_BUTTON_LEFT)
93     {
94       Vector mouse_pos = VideoSystem::current()->get_renderer().to_logical(ev.motion.x, ev.motion.y);
95       int new_button = get_button_at(mouse_pos);
96       if (new_button != -1)
97       {
98         m_selected_button = new_button;
99         on_button_click(m_selected_button);
100
101         // warning: this will "delete this"
102         MenuManager::instance().set_dialog({});
103       }
104     }
105     break;
106
107     case SDL_MOUSEMOTION:
108     {
109       Vector mouse_pos = VideoSystem::current()->get_renderer().to_logical(ev.motion.x, ev.motion.y);
110       int new_button = get_button_at(mouse_pos);
111       if (new_button != -1)
112       {
113         m_selected_button = new_button;
114         if(MouseCursor::current())
115           MouseCursor::current()->set_state(MC_LINK);
116       }
117       else
118       {
119         if(MouseCursor::current())
120           MouseCursor::current()->set_state(MC_NORMAL);
121       }
122     }
123     break;
124
125     default:
126       break;
127   }
128 }
129
130 void
131 Dialog::process_input(const Controller& controller)
132 {
133   if (controller.pressed(Controller::LEFT))
134   {
135     m_selected_button -= 1;
136     m_selected_button = std::max(m_selected_button, 0);
137   }
138
139   if (controller.pressed(Controller::RIGHT))
140   {
141     m_selected_button += 1;
142     m_selected_button = std::min(m_selected_button, static_cast<int>(m_buttons.size()) - 1);
143   }
144
145   if (controller.pressed(Controller::ACTION) ||
146       controller.pressed(Controller::MENU_SELECT))
147   {
148     on_button_click(m_selected_button);
149
150     // warning: this will "delete this"
151     MenuManager::instance().set_dialog({});
152   }
153 }
154
155 void
156 Dialog::draw(DrawingContext& ctx)
157 {
158   Rectf bg_rect(Vector(SCREEN_WIDTH/2 - m_text_size.width/2,
159                        SCREEN_HEIGHT/2 - m_text_size.height/2),
160                 Sizef(m_text_size.width,
161                       m_text_size.height + 44));
162
163   // draw background rect
164   ctx.draw_filled_rect(bg_rect.grown(12.0f),
165                        Color(0.2f, 0.3f, 0.4f, 0.8f),
166                        16.0f,
167                        LAYER_GUI-10);
168
169   ctx.draw_filled_rect(bg_rect.grown(8.0f),
170                        Color(0.6f, 0.7f, 0.8f, 0.5f),
171                        16.0f,
172                        LAYER_GUI-10);
173
174   // draw text
175   ctx.draw_text(Resources::normal_font, m_text,
176                 Vector(bg_rect.p1.x + bg_rect.get_width()/2.0f,
177                        bg_rect.p1.y),
178                 ALIGN_CENTER, LAYER_GUI);
179
180   // draw HL line
181   ctx.draw_filled_rect(Vector(bg_rect.p1.x, bg_rect.p2.y - 35),
182                        Vector(bg_rect.get_width(), 4),
183                        Color(0.6f, 0.7f, 1.0f, 1.0f), LAYER_GUI);
184   ctx.draw_filled_rect(Vector(bg_rect.p1.x, bg_rect.p2.y - 35),
185                        Vector(bg_rect.get_width(), 2),
186                        Color(1.0f, 1.0f, 1.0f, 1.0f), LAYER_GUI);
187
188   // draw buttons
189   for(int i = 0; i < static_cast<int>(m_buttons.size()); ++i)
190   {
191     float segment_width = bg_rect.get_width() / m_buttons.size();
192     float button_width = segment_width;
193     float button_height = 24.0f;
194     Vector pos(bg_rect.p1.x + segment_width/2.0f + i * segment_width,
195                bg_rect.p2.y - 12);
196
197     if (i == m_selected_button)
198     {
199       float blink = (sinf(real_time * M_PI * 1.0f)/2.0f + 0.5f) * 0.5f + 0.25f;
200       ctx.draw_filled_rect(Rectf(Vector(pos.x - button_width/2, pos.y - button_height/2),
201                                  Vector(pos.x + button_width/2, pos.y + button_height/2)).grown(2.0f),
202                            Color(1.0f, 1.0f, 1.0f, blink),
203                            14.0f,
204                            LAYER_GUI-10);
205       ctx.draw_filled_rect(Rectf(Vector(pos.x - button_width/2, pos.y - button_height/2),
206                                  Vector(pos.x + button_width/2, pos.y + button_height/2)),
207                            Color(1.0f, 1.0f, 1.0f, 0.5f),
208                            12.0f,
209                            LAYER_GUI-10);
210     }
211
212     ctx.draw_text(Resources::normal_font, m_buttons[i].text,
213                   Vector(pos.x, pos.y - int(Resources::normal_font->get_height()/2)),
214                   ALIGN_CENTER, LAYER_GUI,
215                   i == m_selected_button ? ColorScheme::Menu::active_color : ColorScheme::Menu::default_color);
216   }
217 }
218
219 void
220 Dialog::on_button_click(int button) const
221 {
222   if (m_buttons[button].callback)
223   {
224     m_buttons[button].callback();
225   }
226 }
227
228 /* EOF */