2 // Copyright (C) 2014 Ingo Ruhnke <grumbel@gmx.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "control/game_controller_manager.hpp"
21 #include "control/joystickkeyboardcontroller.hpp"
22 #include "util/log.hpp"
24 GameControllerManager::GameControllerManager(JoystickKeyboardController* parent) :
31 GameControllerManager::~GameControllerManager()
33 for(auto con : m_game_controllers)
35 SDL_GameControllerClose(con);
40 GameControllerManager::process_button_event(const SDL_ControllerButtonEvent& ev)
42 //log_info << "button event: " << static_cast<int>(ev.button) << " " << static_cast<int>(ev.state) << std::endl;
43 auto controller = m_parent->get_main_controller();
46 case SDL_CONTROLLER_BUTTON_A:
47 controller->set_control(Controller::JUMP, ev.state);
48 controller->set_control(Controller::MENU_SELECT, ev.state);
51 case SDL_CONTROLLER_BUTTON_B:
54 case SDL_CONTROLLER_BUTTON_X:
55 controller->set_control(Controller::ACTION, ev.state);
58 case SDL_CONTROLLER_BUTTON_Y:
61 case SDL_CONTROLLER_BUTTON_BACK:
64 case SDL_CONTROLLER_BUTTON_GUIDE:
65 controller->set_control(Controller::CONSOLE, ev.state);
68 case SDL_CONTROLLER_BUTTON_START:
69 controller->set_control(Controller::PAUSE_MENU, ev.state);
72 case SDL_CONTROLLER_BUTTON_LEFTSTICK:
75 case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
78 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
79 controller->set_control(Controller::PEEK_LEFT, ev.state);
82 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
83 controller->set_control(Controller::PEEK_RIGHT, ev.state);
86 case SDL_CONTROLLER_BUTTON_DPAD_UP:
87 controller->set_control(Controller::UP, ev.state);
90 case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
91 controller->set_control(Controller::DOWN, ev.state);
94 case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
95 controller->set_control(Controller::LEFT, ev.state);
98 case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
99 controller->set_control(Controller::RIGHT, ev.state);
108 GameControllerManager::process_axis_event(const SDL_ControllerAxisEvent& ev)
110 // FIXME: buttons and axis are fighting for control ownership, need
111 // to OR the values together
113 //log_info << "axis event: " << static_cast<int>(ev.axis) << " " << ev.value << std::endl;
114 auto controller = m_parent->get_main_controller();
115 auto axis2button = [this, &controller](int value,
116 Controller::Control control_left, Controller::Control control_right)
118 if (value < -m_deadzone)
120 controller->set_control(control_left, true);
121 controller->set_control(control_right, false);
123 else if (value > m_deadzone)
125 controller->set_control(control_left, false);
126 controller->set_control(control_right, true);
130 controller->set_control(control_left, false);
131 controller->set_control(control_right, false);
137 case SDL_CONTROLLER_AXIS_LEFTX:
138 axis2button(ev.value, Controller::LEFT, Controller::RIGHT);
141 case SDL_CONTROLLER_AXIS_LEFTY:
142 axis2button(ev.value, Controller::UP, Controller::DOWN);
145 case SDL_CONTROLLER_AXIS_RIGHTX:
146 axis2button(ev.value, Controller::PEEK_LEFT, Controller::PEEK_RIGHT);
149 case SDL_CONTROLLER_AXIS_RIGHTY:
150 axis2button(ev.value, Controller::PEEK_UP, Controller::PEEK_DOWN);
153 case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
156 case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
165 GameControllerManager::on_controller_added(int joystick_index)
167 if (!SDL_IsGameController(joystick_index))
169 log_warning << "joystick is not a game controller, ignoring: " << joystick_index << std::endl;
173 SDL_GameController* game_controller = SDL_GameControllerOpen(joystick_index);
174 if (!game_controller)
176 log_warning << "failed to open game_controller: " << joystick_index
177 << ": " << SDL_GetError() << std::endl;
181 m_game_controllers.push_back(game_controller);
187 GameControllerManager::on_controller_removed(int instance_id)
189 for(auto& controller : m_game_controllers)
191 SDL_Joystick* joy = SDL_GameControllerGetJoystick(controller);
192 SDL_JoystickID id = SDL_JoystickInstanceID(joy);
193 if (id == instance_id)
195 SDL_GameControllerClose(controller);
196 controller = nullptr;
200 m_game_controllers.erase(std::remove(m_game_controllers.begin(), m_game_controllers.end(), nullptr),
201 m_game_controllers.end());