added MrRocket badguy and added him to the Dispenser.
[supertux.git] / src / badguy / mrrocket.cpp
1 #include <config.h>
2
3 #include "mrrocket.h"
4
5 static const float SPEED = 200;
6
7 MrRocket::MrRocket(const lisp::Lisp& reader)
8 {
9   reader.get("x", start_position.x);
10   reader.get("y", start_position.y);
11   bbox.set_size(31.8, 31.8);
12   sprite = sprite_manager->create("mrrocket");
13   set_direction = false;
14 }
15
16 MrRocket::MrRocket(float pos_x, float pos_y, Direction d)
17 {
18   start_position.x = pos_x;
19   start_position.y = pos_y;
20   bbox.set_size(31.8, 31.8);
21   sprite = sprite_manager->create("mrrocket");
22   set_direction = true;
23   initial_direction = d;
24 }
25
26 void
27 MrRocket::write(lisp::Writer& writer)
28 {
29   writer.start_list("mrrocket");
30
31   writer.write_float("x", start_position.x);
32   writer.write_float("y", start_position.y);
33
34   writer.end_list("mrrocket");
35 }
36
37 void
38 MrRocket::activate()
39 {
40   if (set_direction) {dir = initial_direction;}
41   physic.set_velocity_x(dir == LEFT ? -SPEED : SPEED);
42   physic.enable_gravity(false);
43   sprite->set_action(dir == LEFT ? "left" : "right");
44 }
45
46 void
47 MrRocket::active_action(float elapsed_time)
48 {
49   if (collision_timer.check()) {
50     Sector::current()->add_object(new RocketExplosion(get_pos(), dir));
51     kill_fall();
52   }
53   else if (!collision_timer.started()) {
54      movement=physic.get_movement(elapsed_time);
55      sprite->set_action(dir == LEFT ? "left" : "right");
56   }
57 }
58
59 bool
60 MrRocket::collision_squished(Player& player)
61 {
62   sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
63   kill_squished(player);
64   return true;
65 }
66
67 HitResponse
68 MrRocket::collision_solid(GameObject& , const CollisionHit& hit)
69 {
70   if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
71     physic.set_velocity_y(0);
72   } else { // hit right or left
73     sprite->set_action(dir == LEFT ? "collision-left" : "collision-right");
74     physic.set_velocity_x(0);
75     collision_timer.start(0.2, true);
76   }
77
78   return CONTINUE;
79 }
80
81 IMPLEMENT_FACTORY(MrRocket, "mrrocket")