4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 static const float WALKSPEED = 80;
27 MrBomb::MrBomb(const lisp::Lisp& reader)
28 : BadGuy(reader, "images/creatures/mr_bomb/mr_bomb.sprite")
30 set_direction = false;
33 MrBomb::MrBomb(const Vector& pos, Direction d)
34 : BadGuy(pos, "images/creatures/mr_bomb/mr_bomb.sprite")
37 initial_direction = d;
41 MrBomb::write(lisp::Writer& writer)
43 writer.start_list("mrbomb");
45 writer.write_float("x", start_position.x);
46 writer.write_float("y", start_position.y);
48 writer.end_list("mrbomb");
54 if (set_direction) {dir = initial_direction;}
55 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
56 sprite->set_action(dir == LEFT ? "left" : "right");
60 MrBomb::active_update(float elapsed_time)
64 dir = (dir == LEFT ? RIGHT : LEFT);
65 sprite->set_action(dir == LEFT ? "left" : "right");
66 physic.set_velocity_x(-physic.get_velocity_x());
69 BadGuy::active_update(elapsed_time);
73 MrBomb::collision_squished(Player& player)
76 Sector::current()->add_object(new Bomb(get_pos(), dir));
77 kill_squished(player);
82 MrBomb::collision_solid(GameObject& , const CollisionHit& hit)
84 if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
85 physic.set_velocity_y(0);
86 } else { // hit right or left
87 dir = dir == LEFT ? RIGHT : LEFT;
88 sprite->set_action(dir == LEFT ? "left" : "right");
89 physic.set_velocity_x(-physic.get_velocity_x());
96 MrBomb::collision_badguy(BadGuy& , const CollisionHit& hit)
98 if(fabsf(hit.normal.x) > .8) { // left or right
99 dir = dir == LEFT ? RIGHT : LEFT;
100 sprite->set_action(dir == LEFT ? "left" : "right");
101 physic.set_velocity_x(-physic.get_velocity_x());
111 Bomb* bomb = new Bomb(get_pos(), dir);
112 Sector::current()->add_object(bomb);
116 IMPLEMENT_FACTORY(MrBomb, "mrbomb")