4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "dispenser.hpp"
23 #include "badguy/bouncing_snowball.hpp"
24 #include "badguy/snowball.hpp"
25 #include "badguy/mrbomb.hpp"
26 #include "badguy/mriceblock.hpp"
27 #include "badguy/mrrocket.hpp"
28 #include "badguy/poisonivy.hpp"
29 #include "badguy/snail.hpp"
30 #include "badguy/skullyhop.hpp"
31 #include "random_generator.hpp"
33 Dispenser::Dispenser(const lisp::Lisp& reader)
35 reader.get("x", start_position.x);
36 reader.get("y", start_position.y);
37 reader.get("cycle", cycle);
38 reader.get("badguy", badguy);
39 bbox.set_size(32, 32);
40 sprite = sprite_manager->create("images/creatures/dispenser/dispenser.sprite");
41 if (badguy == "mrrocket") {
42 sprite->set_action(dir == LEFT ? "working-left" : "working-right");
44 else {sprite->set_action("dropper");}
49 Dispenser::write(lisp::Writer& writer)
51 writer.start_list("dispenser");
53 writer.write_float("x", start_position.x);
54 writer.write_float("y", start_position.y);
55 writer.write_float("cycle", cycle);
56 writer.write_string("badguy", badguy);
58 writer.end_list("dispenser");
64 dispense_timer.start(cycle, true);
69 Dispenser::collision_squished(Player& player)
71 //TODO: Should it act like a normal tile when killed?
72 sprite->set_action(dir == LEFT ? "broken-left" : "broken-right");
73 dispense_timer.start(0);
75 kill_squished(player);
80 Dispenser::active_update(float )
82 if (dispense_timer.check()) {
87 //TODO: Add launching velocity to certain badguys
88 // Add themed randomizer
89 // Fix initial direction (everyone but MrRocket walks the wrong direction)
91 Dispenser::launch_badguy()
93 //FIXME: Does is_offscreen() work right here?
94 if (!is_offscreen()) {
95 if (badguy == "snowball")
96 Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir));
97 else if (badguy == "bouncingsnowball")
98 Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir));
99 else if (badguy == "mrbomb")
100 Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir));
101 else if (badguy == "mriceblock")
102 Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir));
103 else if (badguy == "snail")
104 Sector::current()->add_object(new Snail(get_pos().x, get_pos().y+32, dir));
105 else if (badguy == "mrrocket") {
106 Sector::current()->add_object(new MrRocket(get_pos().x+(dir == LEFT ? -32 : 32), get_pos().y, dir));}
107 else if (badguy == "poisonivy")
108 Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir));
109 else if (badguy == "skullyhop")
110 Sector::current()->add_object(new SkullyHop(get_pos().x, get_pos().y+44, dir));
111 else if (badguy == "random")
113 switch (systemRandom.rand(7))
115 case 0: Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir)); break;
116 case 1: Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir)); break;
117 case 2: Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir)); break;
118 case 3: Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir)); break;
119 case 4: Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir)); break;
120 case 5: Sector::current()->add_object(new Snail(get_pos().x, get_pos().y+32, dir)); break;
121 case 6: Sector::current()->add_object(new SkullyHop(get_pos().x, get_pos().y+44, dir)); break;
127 IMPLEMENT_FACTORY(Dispenser, "dispenser")